Even so, to have 30 engineers on my second base (China, after all where else would one locate the mass production?!) spend a month making 8 suits of armour, but still have 8 items to go five months later on in the game when they're not making anything else... how can that be right?
My home base (Europe) only has 20 engineers, but it's been disassembling a scout for nearly a year. In that time my scientists have researched two alien species, at least 6 items of alien tech, laser weapons, alien origins, antimatter and lord knows what else.
Put bluntly: the engineers in UFO:AI are taking ten times longer to disassemble an alien aircraft than it takes the boffins to figure out how to rebuild it!