General > Discussion
Troop deployment
dSvenb:
I dunno about anyone else, but I lose 90% of my troops in the first two rounds of combat while I'm organizing them. Surely it would be possible to choose exactly where your troops start, within a small area. Failing that I would happily tick the option 'Start in transport' and just have them all packed in. Thoughts anyone? Is it feasable?
Juni Ori:
I have dreamed of the feature I like to call "approach-sequence", where you could recon the area with interceptors and/or troop transport and deploy smoke, suppress the enemy with vehicle guns and choose where to deploy and if you'd choose to, you could drop your soldiers so that you surround your enemy. This of course would increase the map size dramatically, but I'll be dreaming of it! ;D
ghosta:
--- Quote from: dSvenb on September 25, 2008, 02:07:28 pm ---I dunno about anyone else, but I lose 90% of my troops in the first two rounds of combat while I'm organizing them. Surely it would be possible to choose exactly where your troops start, within a small area. Failing that I would happily tick the option 'Start in transport' and just have them all packed in. Thoughts anyone? Is it feasable?
--- End quote ---
Currently it isnt possible to choose where your troops start, but I am favouring the idea of having all the starting positions inside the dropship. And maybe with changing the order of the positions. Like the UGVs being the first ones to enter the battle scene or the medics being at the least positions. Something like that.
Aiki-Knight:
This is a good point. If a change is to be made, although I'm happy with the current situation, starting inside the dropship is the only reasonable alternative.
Sophisanmus:
Since drop points are set by the mapmaker in most cases, inside-Dropship starting points seems to me the best option right now for granting the player control over his deployment pattern. Also, since UVGs may well be implemented as carried on external pods, and dropped just prior to the landing of the craft, they could become a very useful form of scouting before deploying troopers (and likely easier to code than trying to rig the dropship with surveillance capabilities).
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