General > Discussion
cool game
rudl:
I downloaded and played UfOAI 2.2.1 and here is some feedback:
First of all it's nice to see that there is a turn based strategy game that is not a civilisation clone. Game looks really nice, especially the oriental maps, though it looks still a bit 2D because of the flat terrain, I guess it's probably not easy to make the characters walk over something complex. The first person view is nice too, but rooms don't seem to have a ceiling.
Gameplay: Is it possible to move an aircraft from one base to another? That would be really nice. A list of buildings that are in a base would also be nice, alternate to the 2dview.
I somehow can't get workers on my second base I don't know what to do.
The game crashes about every half an hour in windows. ???
No crashes in Ubuntu :)
BTAxis:
Making characters walk on something non-flat isn't that difficult (though at the moment making characters walk straight at all is almost impossible). Mapping the non-flat terrain is the hardest part. It's easier to use flat floors.
blondandy:
ceilings missing is a map optimisation (set to nodraw). i think the first-person view will be changed or removed in later versions, so this cannot be seen
BTAxis:
About that, can't we just treat first person as a special case of the height levels? Like, let's say first person is level 9. Then we can just hardfix all downward faces to be hidden on levels 1-8 and visible on level 9. All faces would be visible on level 9 always. Wouldn't that fix the missing ceiling issue AND retain the optimization? mattn?
Mattn:
no, i highly disagree - fpv should be removed - we are not creating a shooter. to be honest i always hated it, from the very first minute.
the fpv should be more like a close to fpv view - like you can see it in games like spellforce (was it spellforce??, ...anyway)
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