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Author Topic: Bug in v2.3 rev 18822  (Read 4851 times)

Offline Malick

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Bug in v2.3 rev 18822
« on: August 30, 2008, 05:22:51 pm »
Hi !

I decided to update my version with SVN and build it with CodeBlocks. I updated to revision 18822 and tested it.

I have a bug, in soldier equip screen, the weapons do not appear in their right hand. They show every where else (left hand, backpack, inventory, holster, etc..), but the 'in right hand' box is always black.

As I haven't recompiled all the maps (pfff, too tedious) I haven't tested this rev in the battlescape.
Keep up your excellent job :)

Malick

EDIT : only right hand
« Last Edit: August 30, 2008, 05:34:50 pm by Malick »

Offline geever

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Re: Bug in v2.3 rev 18822
« Reply #1 on: August 30, 2008, 06:58:40 pm »
I didn't experience it. Neither in the current (r18825). Try to delete (and/or recreate) pk3 packages, maybe an old ufoscript cause that.

-geever

Offline Malick

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Re: Bug in v2.3 rev 18822
« Reply #2 on: August 30, 2008, 07:42:18 pm »
Mmmh, no, that didn't solve it. Strange, even after I updated to 18825.

I had somewhere around 25 warnings in CodeBlocks when I compiled. May one of them be the cause ? Furthermore ufo.exe ang game.dll are 4x smaller than the previous version I had (17390). For example, ufo.exe was 4005Ko for rev17390 and it is 1055Ko for 18825. Any idea ?

Malick

Offline geever

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Re: Bug in v2.3 rev 18822
« Reply #3 on: August 30, 2008, 09:09:30 pm »
When did you compile that one (r17390)? New code::block package?
Warnings can be interesting if they're not in 'radiant' (mapeditor).

Also check ufoconsole.log if there are run-time warnings.

-geever

Offline Malick

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Re: Bug in v2.3 rev 18822
« Reply #4 on: August 30, 2008, 09:30:56 pm »
If I remember well, the build for r17390 was posted by BTAxis in the Win32 dedicated forum. I believe it dates back to 22nd of August.

Malick

Offline Malick

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Re: Bug in v2.3 rev 18822
« Reply #5 on: September 05, 2008, 09:52:03 am »
Hmmm, still have troubles with rev18950.

Guns and items in right hand don't show.
New : in 'snow' tiles, the footstep sound like walking in shallow water, rather than snow. Wrong filename or no 'snow' definition yet ?

I see that soldiers start IN the dropship !!! Thank you, that's simple yet adds so much... Is it done for all missions or just for some ?

Otherwise, it's getting better everytime :)

Malick

Offline Mattn

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Re: Bug in v2.3 rev 18822
« Reply #6 on: September 05, 2008, 12:06:15 pm »
the size of the binaries is different when you compile in debug mode (windows_debug in c::b) or in release mode (windows in c::b)

it would be nice if you could test whether you see this bug in debug mode, too (maybe it's an optimization bug or some debug code that is not in the release binary) - but you have to rebuild the whole ufo binary when you switch from debug to release.

Offline Malick

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Re: Bug in v2.3 rev 18822
« Reply #7 on: September 09, 2008, 10:00:24 am »
OK, those bugs disappeared with the last update against SVN (revision >19000).

I guess everything solved itself... Thanks !

Malick

Lotok

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Re: Bug in v2.3 rev 18822
« Reply #8 on: September 12, 2008, 02:26:50 pm »
Using Win32 version of r19060 and this problem is happening.