Development > Artwork
Artist required for UFOPaedia images
Destructavator:
--- Quote from: Winter on July 21, 2009, 08:12:20 am ---Mmm, I think the storyline face textures may have been applied to the wrong heads. That head is much too wide for the original Falkland texture.
Can anyone look into this please?
Regards,
Winter
--- End quote ---
I did a quick check firing up the latest SVN version of the game - the other face shown in the mailclient at the start of the game, for Paul Navarre, has a beard on it.
Also, the small shot of Falkland shown in Vio's post, on the left, looks much wider than how it appears in-game on my computer.
It may look too wide there simply because of how the screenshot was taken.
To really confirm this, I'd have to go through the SVN and start importing faces from the files though - I'm not sure how many are in there.
Vio:
Well I do use widescreen resolution, but everything else looks normal. Compare it with the frame.
Screenshot was taken simply be print screen. This is how it appears here.
Destructavator:
If you play on a computer with a widescreen display, there are options under the "video" menu that change aspect ratio and how/if the graphics are scaled. (For comparison, on my own laptop with a widescreen display, the default video options don't look right and have to be changed, but on my desktop with a standard 1280x1024 display the out-of-the-box defaults look fine.)
Could you please provide a full-screen screenshot, just to verify that the game is displaying everything right on your computer?
Vio:
Hmm
Now that I tested it, maybe turning "stretch screen with 4:3 ratio" off is really better. The globe is perfectly spherical now... and even though that's also not quite correct, it's probably how it was meant to be. So it was all stretched.
Though things do feel a little cramped in comparison (especially the soldiers seem rather thin) and I don't really like the black borders. But Navarre looks a little better.
Another stupid newbie mistake I didn't fail to make - just to help you make the game more accessible for new people of course. ;)
In that regard, the way it is written, I understood this option to be "stretch the arrangement so ratios remain the same as in 4:3"...
English is not my native language, though.
Destructavator:
Yeah, its just another reason the soldiers need to be replaced with new models.
About the options, I know English as my first language (American), and to be honest the first revision I saw with the 4:3 stretch option slightly confused me for a moment until I toggled it and figured it out. That and to this day I still don't play with many of the advanced video options because I still don't know what they do.
Hopefully when 2.3 nears release one of the coders will remember to put in some better tooltips or a box or something to explain what the options do and exactly how they work.
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