General > Discussion
Base design
BTAxis:
That's out of the question. One of the biggest objections to larger bases (by mattn) was that base missions already take too long. With the expansion as written up we've pretty much stretched the mission length to the limit.
Mayhem:
If anything, I'd like to see the above ground area shrunk entirely, with just about enough room for the facilities that require surface access plus a landed UFO. This, combined with sensible base-building to provide defensible chokepoints, would make base defence missions quite short.
BTAxis:
The point of base assaults is that aliens have a considerable chance of damaging your facilities or vehicles. Base defence missions aren't about the player easily holding down the fort. By that token, I wouldn't assume the missions would be short if I were you.
Surrealistik:
While I disagree with the notion that base defenses should be short and easy, I'm definitely of the opinion that strategic base construction should play a signifigant role. Further, I also agree that designated chokepoint/security facilities should exist (including one integrated into the main entrance itself). Though these might afford signifigant advantages, chances are a fight against a landed alien dreadnought, where you're substantially outnumbered and outgunned, will still prove challenging.
Sophisanmus:
Just a quick opinion here, but if the aliens have breached the base proper, most static defenses at the entrance(s) are already trashed. Some light, trap-like emplacements scattered around might be nice, but as for anything significant to soften/hold aliens at the entrance... maybe holding back the aliens for a round or two, or at least occupying their attention, but not so significant that they would still be all or mostly intact by the time the PHALANX defenders arrive to back them up.
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