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Base design

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Redux:
Hi!
I'm wondering if you're going to expand the base layout and let the user control the design of the base more?

In UFO the base layout was 6x6 rooms and only(?) the hangars were 2x2 sized. One of the things I really liked with UFO were the base-building, i.e. designing a base that was so defendable as possible. But then you need space to do it.

I guess you are (in the future) going to have alien attacks on the bases and then it would be nice to fully be able to control the placements of the entrance, command centre, build corridors, choke-points and so on. And also build defence stations, guard rooms etc. (also removing or moving base facilities as the base expands and changes).

My suggestion would be to expand the base size to 10x10 tiles and 2-3 floors. The engine can handle it, since some maps are built like that (the Bunker for instance).

It's fun to build bases! And imagine how fun it would be to defend your own tailored base against a horde of aliens attacking it! ;D Let them come...
 /Redux

BTAxis:
See http://ufoai.ninex.info/wiki/index.php/Proposals/Larger_Bases

Also, I tried a full 6x6 grid, and the game can't handle it (crashes). The bunker map isn't a random map assembly, and it's nowhere close to 10x10 (it's more like 3x4 in terms of base facilities).

Mayhem:
The base units do seem a little arbitrary with regards to what is open and what isn't.  The small UFO hangers especially - do they really need 3 open doors at ground level?  One massive roof opening would seem more sensible.  Other buildings have doors at ground level that are closed, it seems odd that the UFO hangers would have 3 doors left open when under attack.

The workshop doesn't need its own door, either, as anything coming in and out can go through the designated base entrance.  What else is the designated entrance for, after all?

Similarly, from the way it is described there is actually no reason at all for the radar to have an above ground opening.

Aliens should be able to effect entry through:

Entrance (duh!)
Missile Silos
All 4 hangers.

These are the only facilities IIRC that actually need independent access to the surface.

HOWEVER:
Only the entrance hall really needs ground level doors.
Alien entrance to the others should only be through breaking through the hatches in the roof and dropping down into the base.

After all, why even bother with a special entrance stair-well if so many other parts of the compound have doors you can just waltz through at ground level?

Sophisanmus:
It does seem to me that the existing base map tiles were a bit shallow; no more than a few feet under the surface.  I don't know much about bunker construction, but it seems that facing such powerful enemy weapons, some extra dirt couldn't hurt...

TrashMan:
Well, if the new proposal does come trough (having base levels), I'd say it's a improvement. But since that will give you more space, methinks it would be cool to add another small base structure - defense post. A highly defensable position with automated defenses.

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