Hi, after two days of playing last version (2.2.1), I'm quite pissed. I like this game, but it's practically unplayable and I did end after half of year gametime. Few of problems i was encountered.
- Aircraft can manually start without team member.
- Dismissing crew cause no position release in living quarters.
- Workers are shown always ready.
- When I haven't enough cash to complete item in workshop, item creation is jammed.
- Renaming soldier while assigning squad into ship does not cause rename in list (this problem is in more places).
- Bad counting injured soldiers, hospital says e.g. 8, but 7 icons displayed.
- Transfer of an quipped craft causes lose of all quipped items.
- Transferred aircrafts is sometimes shown beyond ocean west of Africa, not moving, after selection says something like (i can't remember and have no pic or save) "being transported".
- One time, i lose Aircraft during transport. Hangars in both bases were free.
- Missing transport list (what, where, ETA).
- Price for selling UFO is too high. after two missions, I can build bases all over the Earth and fill them with everything I need.
- Missing damage bar for aircrafts. I can send them home, while it's damaged, but now, it's random about who'll win. Sometimes I get four crafts down, after reload I destroy UFO without taking damage.
- Why there is limit 10M credits?
- Can't set autosell check for some items. I think only unresearched ones, but why I can't autosell what I don't know what is that, when I can sell it manually?
- I can't get UFO home. When build up UFO hangar, everytime i get message 'UFO was too damaged' even in mission with shooted UFO displayed without damage :/. Without this, I think I can't advance. Game should advise, what I can make better to not damage ship too much. After completing mission with landed UFO (scout), I haven't any new research options too.
- Research displays some projects grey, e.g. Particle Beam Weapon. When I want to start project, notice says that I need to research technologies it's based on first, but, I haven't any more to do that. There I think I need enemy ship, but research can says that to me (pre and post projects based on this), or don't display it at all. Alien breathing Apparatus was not displayed until the one autopsy is completed, Alien Materials I haven't displayed too.
- Alien Materials and Bloodspider weapon has zero price. And I think, that's quite absurd, i will complete research on bloodspider knife and next second, there are 96 of them for sale to me.
- Missing high speed arrows for buy/sell/transfer. In buy/sell, I can set multiplier factor and works mousewheel, but still I have over 10K Alien materials and I will die if I will sell them manually :). Transporting grenades, munition and everything is clicking orgy. I think, there can be some instant multiplier like ctrl+LMB 10 times, alt+LMB 100 times, shift+LMB 1000 times. Or display textbox (with slider), where I can say, how many I need to buy/sell/transport.
- Missing aircraft production button in production. Why I must reach that through aircraft menu?
- Missing possibility to rename aircrafts.
- Missing set of primary class of soldiers, or showing 'best use'. E.g. I'm searching for good sniper and I must display many soldiers stats until I find The One. I'm solve this with renaming soldiers and adding a flag (E(xplosives), S(niper), H(eavy), C(lose) or P(ilot - loser on every field)).
- Missing pilot class (increasing accuracy).
- Missing option to cancel mission without losing battle. Evacuate alive soldiers into transport and leave without penalty. Now, all soldiers are lost, aircraft (without pilot) will return to base and mission disappear. (After losing a battle, I did wait some time on globe, after about minute (about day in gametime), mission result of last battle was displayed and then error occurs.)
- There are some mission where aliens repeatedly kills 0 civilians on terror missions.
- Missing important message about "insufficient equipment to autoequip squad".
- Missing tutorial for hospital. How many medics I need, it's better to have one to whole class, or one medic for one soldier, or as many as possible?
- I didn't rule IR goggles.
- Missing selling alien corpses.
- Missing links to ufopedia through RMB in buy/sell.
- Missing cancel move in tactical mission (e.g. RMB).
- Missing destroyable environment. I don't say everything by anything, but wooden fence alive after hit with rocket launcher. :/
- Missing fire. I expect e.g. setting wooden fence burning for few rounds, creating firewall with flamethrower, etc.
- Grenade launcher sometimes shows green trajectory, while says beyond range. I can't understand, why I can't shoot on longer distance (with no accuracy), if green line ends in air. With other weapons it's possible
- Grenades outside of map will disappear. I get alien in corner of map and always miss for millimeters.
- What represents range of weapons? I think range in meters 10 times, but why?
Over all of that, i love this game and I will return to play next release. I think many of these problems will be, or already are fixed, but maybe this can help.