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Author Topic: Win32 Development Binary Installer Links  (Read 462965 times)

odie

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Re: Win32 Development Binary Installer Links
« Reply #180 on: March 12, 2009, 06:35:50 am »
I think it's a good idea, but I really don't like how you added the need for third party software. It's getting to be that whatever you want to do requires you do download additional tools, and that's Bad(tm).

Hi BTAxis,

I know how additional 3rd party software meant more configurations.... eg we already use CB, NSIS or even T-SVN for most windows users.

Why not a MD5 checker?

If concerned, Microsoft seemed to have suggested something for windows too:
Forum Discussion

Check out that. :)

PS: Yes, i know it was for something else, but the link for the MD5 checker and stuff are there.
If u were to browse the download link u will see more: More Downloads
« Last Edit: March 12, 2009, 06:37:36 am by odie »

Offline BTAxis

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Re: Win32 Development Binary Installer Links
« Reply #181 on: March 12, 2009, 10:35:17 am »
As I said, it's an issue of making the user download stuff from all over the internet. If the tools required were part of the C::B package, for example, it would be better, because that's pretty much a mandatory download in the first place.

Offline Destructavator

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Re: Win32 Development Binary Installer Links
« Reply #182 on: March 14, 2009, 01:00:03 am »
http://files.filefront.com/13460935

Revision 23515.  This one seems rather stable and (relatively) playable.

Offline Wizard^^

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Re: Win32 Development Binary Installer Links
« Reply #183 on: March 14, 2009, 06:06:35 pm »
@odie
    I like the idea with MD5 checker. But I think your going about it wrong. Try it more like this.

@BTAxis
    Ok I can see what you mean but how about dropping the md5.exe into the C::B.zip\Codeblocks\MinGW\bin\ its only 28K.
    Or even better a SHA1SUM.

I think a check of some sort is needed, while the list of things need to compile the code is small you could make a dependence pack.
 

s300pmu1

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Re: Win32 Development Binary Installer Links
« Reply #184 on: March 14, 2009, 09:37:52 pm »
This one seems rather stable and (relatively) playable.

If it's not a secret, how, exactly?
I'm testing ufoai_2.3-dev_23245_diff_win32, the two real problems are the buy\sell screen (can't easily and reliably change values due to screwed-up up-down controls) and the notorious 2nd floor problem. The critical issue was the latter. Has it (oh, God, please!) been resolved?

Offline Destructavator

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Re: Win32 Development Binary Installer Links
« Reply #185 on: March 14, 2009, 10:17:49 pm »
Quote
If it's not a secret, how, exactly?

Short answer: Enough that I couldn't make it crash or malfunction horribly to being unplayable.

When I do quick checks of builds before uploading them, I go through all the base menus, try different game screens, try doing things in game like building a new base, installation, etc., buy/sell a few things, randomly research, produce, and equip items, and do this to the point of reaching a ground mission and moving a few soldiers and firing a few weapons.  I also quickly test skirmish mode.

If the build doesn't have any noticeable bugs, crashes, or anything that makes it totally unplayable, with the exception of possibly a few minor (such as cosmetic) little glitches here and there, I stamp it with my seal of being "relatively stable."

Of course, that's never an absolute guarantee...

Please keep in mind that, at least as I understand it, development builds are mainly for bug-hunting and testing new features, not for entertainment/play value, which is what the last stable release is for (At the time of this post 2.2.1).
« Last Edit: March 14, 2009, 10:20:03 pm by Destructavator »

s300pmu1

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Re: Win32 Development Binary Installer Links
« Reply #186 on: March 14, 2009, 11:56:12 pm »
Thank you for the answer and work. This build is much better than the previous.
UFO:AI is so good that testing is entertainment  ;D
Only problem is whenever a bloodspider gets stunned or killed, the app crashes and gives assertion failed error: http://i063.radikal.ru/0903/22/5fdbceeb1c6d.jpg. [Yes, I did post this bug on the Bugs thread of this forum.]
« Last Edit: March 15, 2009, 06:35:24 am by s300pmu1 »

Canuck77

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Re: Win32 Development Binary Installer Links
« Reply #187 on: March 15, 2009, 03:06:46 am »
Thanks a ton for the new build, Destructavator!!

Sarudak

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Re: Win32 Development Binary Installer Links
« Reply #188 on: March 16, 2009, 01:54:06 am »
So the stairs and ramps issue is fixed?

Offline vedrit

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Re: Win32 Development Binary Installer Links
« Reply #189 on: March 16, 2009, 04:30:46 am »
No, this still is not fixed

Offline Captain Bipto

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Re: Win32 Development Binary Installer Links
« Reply #190 on: March 16, 2009, 07:57:00 am »
Thank you Destructavator!

odie

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UFO 2.3 Developer's Edition R23542
« Reply #191 on: March 17, 2009, 08:29:22 am »
Yoz Folks,

Back! Here's this week download from me.

R23542 Developer's Edition (Compiled for Windows)

PS: Let me try to get this up once a wk haha. And i am sure with Destructavator's, we can aim to provide more regular compilations! :)
« Last Edit: March 17, 2009, 08:31:17 am by odie »

s300pmu1

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Re: UFO 2.3 Developer's Edition R23542
« Reply #192 on: March 18, 2009, 10:58:21 pm »
R23542 Developer's Edition (Compiled for Windows)
Thanks a lot! Stable as before, up to a point. Differences from the prev build posted a couple of post above, as I see them:
Once i kill/stun a bloodspider, the game no longer crashes to desktop, but the tactical mission terminates immediately and you're kicked into geoscape, where you can play it again just like the first time... until you try killing\stunning bloodspiders again, when it kicks you out again just the same.

Offline Mattn

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Re: Win32 Development Binary Installer Links
« Reply #193 on: March 19, 2009, 08:05:48 am »
....with which message on the game console?

s300pmu1

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Re: Win32 Development Binary Installer Links
« Reply #194 on: March 19, 2009, 10:15:40 pm »
....with which message on the game console?
With the following messages:

****************
ERROR: Model for item bloodspider_weapon is not precached in the cls.model_weapons array
****************
Sutdown server: Server crashed.