Technical support > Windows
Win32 Development Binary Installer Links
odie:
--- Quote from: Destructavator on January 03, 2009, 12:08:37 pm ---OK, here it is, this one made it up to my website:
http://www.destructavator.com/public/ufoai_2_3Dev_r21433.zip
I didn't have time to check this one for bugs, but as Blondandy said, testing is welcome.
...And yes, this one has fully re-built maps!
--- End quote ---
Hi Destructavator,
I finally decided to sign up a proper nick here. Yupz, i have been following this since version 1. Played 2.2 until storyline 'sorta froze'. lol. Hooked an decided to try ur version yesterday.
I downloaded ur version yesterday, the one in this link R21433.
Tried playing it and i found some issues with your built. The bugs are as follow:
1) Some of the wpns are oversized pics in their pedias. - will go back today and make an effort to write em down. :P
2) The Geoscape most noticeably problem when i try to go into base and back, there is a huge well.... "background" replacing the intended black space - will try get a screenie today too. :P
3) When i move in battle, most noticeably the crouch and move, stand and move, crouch move and autostand is still not very well done..... why? Cos, u can "lose" some TUs here and there.
4) Obviously in battle, we cant climb stairs still.... I thnk someone alr mentioned that. (PS : will that be implemented soon?)
5) Oh yes, another major "bug" i noticed is that new bases creates random nos (1-4) unusable terrain blocks. Rather irritating..... intended for removal nx time? Is this bug or intended aniwae?
6) I realised that the battle loading screen no longer has a 'preview' like version 2.2 or 2.1..... Bug or you have not linked up a preview of the map??
7) A little balance up suggestion - When u start the game on norm mode, there is simply not enough cash if you start a base with no buildings yet - i.e. starting from scratch. You need pump more cash, more like the amount in Easy (not very easy mode) Mode. Its more logical, since the whole earth will want u to start decently, WITH a decent base and a dropship and at least 1 small attack craft (that is also equipped with at least 2 attack racks?). I have tried and i be short of cash..... If u need my startup savegame, i can attach tat too. :P
Btw, in case u wonder abt my machine specs on the graphics issue..... it should not have any prob. Yupz, its min 1GB CPU, 768MB ram, video is good. (Well, i lazy to upload specs haha. but me IT crazie person working full time in some IT senior job. lol. so dw, if there's a spec's issue, i should realise. :P :P :P)
Okie, till here, lunchtime!
:P
*Odie*
Destructavator:
I should probably upload another build, its been a few days and some of the things you've described have been at least partially fixed in the SVN.
Since that last link to a build I've noticed in the SVN logs that the stairway problem on maps was addressed, the bug that lots of people have complained about. Same goes for terrain blocks and other map issues.
If you want to start out with more cash, you can easily un-zip the PK3 file after installing (its basically a .ZIP file with a different file extension) and alter the .ufo files inside with Wordpad, where you'll find plain English parameters that can be modified to tweak or alter the game - re-compiling the source code isn't necessary to do this, so no development or extra tools would need to be installed.
As an alternative, the console can be pulled up in-game and the debug "cheat codes" can be used, I think the cash one is "debug_fullcredits" although I believe the cheat codes are disabled for stable releases.
I'll try to upload an updated build again soon.
Thanks for the feedback, we can always use more testers.
geever:
5) This is intentional not a bug. Will not change.
@Destructavator: The current trunk can be quite buggy and unstable. We (well, Mattn) started cleaning up the code and it has side effects...
-geever
Kenner:
--- Quote from: Destructavator on January 07, 2009, 09:20:03 am ---I should probably upload another build, its been a few days and some of the things you've described have been at least partially fixed in the SVN.
Since that last link to a build I've noticed in the SVN logs that the stairway problem on maps was addressed, the bug that lots of people have complained about. Same goes for terrain blocks and other map issues.
If you want to start out with more cash, you can easily un-zip the PK3 file after installing (its basically a .ZIP file with a different file extension) and alter the .ufo files inside with Wordpad, where you'll find plain English parameters that can be modified to tweak or alter the game - re-compiling the source code isn't necessary to do this, so no development or extra tools would need to be installed.
As an alternative, the console can be pulled up in-game and the debug "cheat codes" can be used, I think the cash one is "debug_fullcredits" although I believe the cheat codes are disabled for stable releases.
I'll try to upload an updated build again soon.
Thanks for the feedback, we can always use more testers.
--- End quote ---
You might want to wait a few days on another build. From my reading of the IRC logs, it looks like the code is currently undergoing a major reorganization, and some temporary bugs may be too numerous for a few days to make a new build worthwhile. I want to climb stairs again as much as everyone else, but it might be better to wait.
Ken
Kenner:
--- Quote from: odie on January 07, 2009, 04:57:43 am ---
Tried playing it and i found some issues with your built. The bugs are as follow:
1) Some of the wpns are oversized pics in their pedias. - will go back today and make an effort to write em down. :P
2) The Geoscape most noticeably problem when i try to go into base and back, there is a huge well.... "background" replacing the intended black space - will try get a screenie today too. :P
3) When i move in battle, most noticeably the crouch and move, stand and move, crouch move and autostand is still not very well done..... why? Cos, u can "lose" some TUs here and there.
4) Obviously in battle, we cant climb stairs still.... I thnk someone alr mentioned that. (PS : will that be implemented soon?)
5) Oh yes, another major "bug" i noticed is that new bases creates random nos (1-4) unusable terrain blocks. Rather irritating..... intended for removal nx time? Is this bug or intended aniwae?
6) I realised that the battle loading screen no longer has a 'preview' like version 2.2 or 2.1..... Bug or you have not linked up a preview of the map??
7) A little balance up suggestion - When u start the game on norm mode, there is simply not enough cash if you start a base with no buildings yet - i.e. starting from scratch. You need pump more cash, more like the amount in Easy (not very easy mode) Mode. Its more logical, since the whole earth will want u to start decently, WITH a decent base and a dropship and at least 1 small attack craft (that is also equipped with at least 2 attack racks?). I have tried and i be short of cash..... If u need my startup savegame, i can attach tat too. :P
--- End quote ---
Hi Odie,
I thought I should mention that Destructavator provides these builds for us Windows users out of the goodness of his heart. He's not actually a developer (or bug fixer), although he has provided some awesome music to the game, so it probably is best to report bugs in the bug tracker or the bug forum. As for your list, I have seen #1 (but only once), I'm not sure what you mean for #2, but maybe you should report it to the developers, #3 may be tied to pathfinding bugs which are still being worked on, and #5 is intended behavior. #7 is intended behavior as well, but it makes no sense to me that the option is there. Why would you ever sacrifice time and cash to build your first base, when you can have your base pre-populated with buildings. Personally, I think the option to build from scratch should just be removed from the game. From a storyline perspective, it makes sense to have at least one functioning base at the start of the game.
Ken
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