Technical support > Windows

Win32 Development Binary Installer Links

<< < (16/141) > >>

Duke:
I partially agree with Kenner. Wilminator's today's fix for routing/pathfinding alone would justify a recompile of the maps.

However, I still have problems with totally black shade on the day maps. So maybe we should wait with the recompile until that problem is fixed, too ?

Destructavator:
Good point (both of you).

OK, I'll upload a new installer very soon - I don't have enough time tonight to both recompile all the maps and upload (both tasks take hours), but I'll get started on it tomorrow.

Even if the single-player campaign can't be played because air combat doesn't work, the Skirmish mode can still be used to test things.

blondandy:
renderer stuff might be fixed.

 Commit by tlh2000  ::  r21424 /ufoai/trunk/src/client/renderer/r_model_brush.c:
    * fixed map loading: Consecutive calls to R_AllocLightmapBlock

testing welcome

Destructavator:
OK, here it is, this one made it up to my website:

http://www.destructavator.com/public/ufoai_2_3Dev_r21433.zip

I didn't have time to check this one for bugs, but as Blondandy said, testing is welcome.

...And yes, this one has fully re-built maps!

Kenner:

--- Quote from: Destructavator on January 03, 2009, 12:08:37 pm ---OK, here it is, this one made it up to my website:

http://www.destructavator.com/public/ufoai_2_3Dev_r21433.zip

I didn't have time to check this one for bugs, but as Blondandy said, testing is welcome.

...And yes, this one has fully re-built maps!

--- End quote ---

Thanks for doing this. Maps seem to work much better now. I haven't run into any blocked paths yet. Now if we could only climb stairs...

Found a few bugs - reporting under the bug thread.

Ken

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version