Technical support > Windows
Win32 Development Binary Installer Links
Destructavator:
http://www.destructavator.com/public/ufoai_2_3Dev_r21212.zip
Posted for the holiday, this one was also slightly altered:
--- Code: ---Alterations from Revision: 21212
NSIS Script: Line 221: Inserted "/nonfatal" before path and filename
NSIS Script: Line 324: Inserted "/nonfatal" before path and filename
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--- Quote ---Thanks for uploading these.
--- End quote ---
Hey, no problem.
BTW, this one is untested - Use at your own risk.
Side Note: For the next one I will re-build all the maps from scratch with the "clean" option to see if that fixes a few bugs I've seen come up in the past.
[attachment deleted by admin]
copin_saxon:
--- Quote from: Soul on December 21, 2008, 05:31:31 pm ---if you're still running Windows 2000 Professional, you can install this preview to get some limited IPv6 support
--- End quote ---
(Sorry for my late reaction, Soulcatcher -- and:) Thanks for pointing this out, but since this IPv6 stack is not officially supported by Microsoft I'd rather not risk installing it on an internet-connected box.
Muton:
@Destructavator
We are currently using W2K on our Mothership quantum computer
but we are unable to simulate a earth invasion 'couse
we are unable to start the game.
The error massage is
The procedure entry point "FreeAddrInfoW" in "WS2_32.dll" could no be found
I remeber the same problem with emule
http://wiki.emule-web.de/index.php/Netfinity_Patch
Destructavator:
--- Quote ---@Destructavator
We are currently using W2K on our Mothership quantum computer
but we are unable to simulate a earth invasion 'couse
we are unable to start the game.
The error massage is
The procedure entry point "FreeAddrInfoW" in "WS2_32.dll" could no be found
--- End quote ---
To be honest I'm not one of the project coders here (or even an official developer in fact, rather I'm just one of the "little guys"), I'm just starting to learn C/C++ but I haven't yet messed around with the UFO: AI code because this project's code is quite developed and having an inexperienced C/C++ coder like myself step in and try to work on the game at this point would likely mess things up and create more work for the developers to correct my mistakes. (I've been practicing with my own little, simple projects that you won't find on this forum, at least not yet.)
I did take a look at the link you provided and don't know for sure if something like this could be applied to UFO:AI to add W2K compatibility or not, but thanks for pointing that out, hopefully one of the coders who isn't on vacation can address this.
In the meantime, as soon as the airfights stop crashing the game with an assertation failure and the game is more playable again, I'll post another link to a development build.
Kenner:
--- Quote from: Destructavator on January 01, 2009, 04:23:44 pm ---
In the meantime, as soon as the airfights stop crashing the game with an assertation failure and the game is more playable again, I'll post another link to a development build.
--- End quote ---
If we wait for the airfights problem to be fixed, it could be awhile. ;D
I, for one, would be most appreciative of a new development build, whenever you get a chance (especially if you plan to recompile the maps <hint hint>). Looks like a number of useful bug fixes have been made since the last build.
Thanks,
Ken
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