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Win32 Development Binary Installer Links

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Kobold:

--- Quote from: Muton on June 07, 2010, 06:54:08 pm ---Game only, no Radiant, no sources
W2k support (Windows 2000)
no Admin right needed to install and uninstall


ufoai-2.3-dev-30387-Debug-pentium3-O1-sse-7z-small-win32.exe

--- End quote ---
Thanks for the upload Muton. The version works great and btw dynamic lighning works with your version... i knew it there is something wrong with the version from destructavator :P  OWNED :D

Destructavator:
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_r30393_debug.exe


--- Quote from: Kobold on June 08, 2010, 01:17:09 am ---i knew it there is something wrong with the version from destructavator

--- End quote ---

Actually, IIRC there were some fixes recently in the SVN that I think addressed this (the lighting issue) - Still, I'd rather not get into a big, senseless and immature argument over this...

Muton:
Destructavator
did you build static lightning using ufomodel.exe?

Kobold:

--- Quote from: Destructavator on June 08, 2010, 06:28:48 am ---Still, I'd rather not get into a big, senseless and immature argument over this...

--- End quote ---
i dont think that this argument was senseless.
Do not take it personally. if im say that is something wrong with a build that you created... mistakes can happens.

j4l:

--- Quote from: Kobold on June 04, 2010, 08:39:08 pm ---How that? i cant believe that... i got nvidia geforce 7600GT and i play alot other new games where are alot better graphic effects like shader 3.0..  im use winXP servicepack 3 and all drivers up to date, microsoft visual c++  2010, microsoft netframework all packs (2.0 to 3.5) installed.

did you used that installer pack from destructavator and saw the dynamic lighning effect? and if this works with your pc... you use ati or nvidia graphic-card?

--- End quote ---

the builds are okay, its your (and also my) gt7600 thats to old.

http://ufoai.ninex.info/forum/index.php?topic=4395.0

there are no shader 3.0 effects, are there? i made a compatibly list on opengl 3.0 cards, since ufoai uses it for gsls functions. To bad no one ever read it

solution again and again: deactivte gsls shaders

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