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Win32 Development Binary Installer Links

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Muton:
The problem is on your side!

Destructavator compiled the maps without the /fast switch ...

Kobold:

--- Quote from: Muton on June 04, 2010, 08:17:30 am ---The problem is on your side!

Destructavator compiled the maps without the /fast switch ...

--- End quote ---

How that? i cant believe that... i got nvidia geforce 7600GT and i play alot other new games where are alot better graphic effects like shader 3.0..  im use winXP servicepack 3 and all drivers up to date, microsoft visual c++  2010, microsoft netframework all packs (2.0 to 3.5) installed.

did you used that installer pack from destructavator and saw the dynamic lighning effect? and if this works with your pc... you use ati or nvidia graphic-card?

Destructavator:

--- Quote from: Kobold on June 04, 2010, 08:39:08 pm ---How that? i cant believe that... i got nvidia geforce 7600GT and i play alot other new games where are alot better graphic effects like shader 3.0..  im use winXP servicepack 3 and all drivers up to date, microsoft visual c++  2010, microsoft netframework all packs (2.0 to 3.5) installed.

did you used that installer pack from destructavator and saw the dynamic lighning effect? and if this works with your pc... you use ati or nvidia graphic-card?

--- End quote ---

One thing I've noticed about the software that comes with NVidia drivers is that the NVidia stuff frequently misidentifies UFO:AI as one of the UFO: After(whatever) games, and tries to use non-default settings intended for that series of games.

I would suggest looking at the NVidia control panel and forcing or overriding some graphics options specific for games, so that it uses the defaults you want instead.

I have an NVidia graphics card, and I had to do this as well to make the game work properly.

Kobold:

--- Quote from: Destructavator on June 05, 2010, 08:19:38 pm ---One thing I've noticed about the software that comes with NVidia drivers is that the NVidia stuff frequently misidentifies UFO:AI as one of the UFO: After(whatever) games, and tries to use non-default settings intended for that series of games.

I would suggest looking at the NVidia control panel and forcing or overriding some graphics options specific for games, so that it uses the defaults you want instead.

I have an NVidia graphics card, and I had to do this as well to make the game work properly.


--- End quote ---
half right/ half wrong :)
The nvidia drivers detects the game as ufo:afterlight, but all settings are default... and im use the newest driver 197.45 from nvidia.
i got alot experience with pc stuff... and i still thinking that this is not my fault that i dont got "Dynamic Lighning Reflections" ingame, dont forget im not talking about the "static lighning".

Destructavator:

--- Quote from: Kobold on June 05, 2010, 08:49:52 pm ---half right/ half wrong :)
The nvidia drivers detects the game as ufo:afterlight, but all settings are default... and im use the newest driver 197.45 from nvidia.
i got alot experience with pc stuff... and i still thinking that this is not my fault that i dont got "Dynamic Lighning Reflections" ingame, dont forget im not talking about the "static lighning".

--- End quote ---

Well, I really don't know what to tell you - I compiled and built those packages without any changes or doing anything special, other than what I state in the post.  As far as "experience with pc stuff" I have that too, for me it really took off in the latter 1990s, then I started working as a tech professionally when I got my A+ cert 2001, been working ever since in various places, and I also taught student technicians at what is now a college.  I've also done programming before on other, older systems going all the way back to the 1980s, even doing some work in assembly code on the C64 computers way back then.

Perhaps if you check your console log, the game may report something out-of-place that would give clues to why you don't have the lighting effects you want.  (In a separate thread please, under bugs.)

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