Technical support > Windows
Win32 Development Binary Installer Links
Aesten:
--- Quote from: Destructavator on May 24, 2010, 03:50:46 pm ---I don't use a script or automated wizard. I use a more traditional programming build environment, specifically Code::Blocks + MinGW, which gives me more control and works better for me, but only because I can program. (I get to see the actual lines of source code that make up UFO:AI.) For someone else who is a non-programmer though, the method I use would be more difficult than Muton's script. If you want that automated script to build the 2.3 branch you'll have to ask Muton to implement it in his script program.
As I said, you'll have to talk to Muton, unless you want to build the game the standard way (how I do it, not using the automated script).
--- End quote ---
I'm not a coder, but I've fiddled around with compiling builds from svns before. So I imagine I'd be able to figure out how to run all the separate bits myself. Especially considering that is what the script gui uses, C::B and MinGW, with NSIS for packaging an installer. Thanks for your input though!
Kobold:
--- Quote from: Destructavator on May 24, 2010, 03:50:46 pm ---No, I use default map-building parameters, and since I have a newer machine with a fast i7 CPU it goes rather quickly already. I'm wondering if you found a bug - Please post a screenshot if you can reproduce the issue, but in a separate forum thread. I've been busy the last week and haven't had time to actually fire up the game, but if I can later I'll try to reproduce this problem.
--- End quote ---
possible this isnt a bug, i think that your maps not compiled with lightning effects. Please can you clean all maps and compile them again ( cause you got the i7 CPU :D ) for the next installer?
If you want more information watch this: http://ufoai.ninex.info/forum/index.php?topic=4864.msg38941#msg38941
Kobold:
Anyone got the time to upload a new revision?
Edi:
If anyone points me to sufficient webspace, I can do that. The ones I have available are only 500 MB apiece, which is not enough for the installer. I have a solidly reliable internet connection of if anyone has enough webspace and the inclination to let me know the username and password, uploading a new installer on a regular basis is not a problem.
I'm not going to go hunting for sufficient webspace on my own, though. As a further FYI, any installers I uploaded would have been done with muton's script.
Destructavator:
--- Quote from: Kobold on May 30, 2010, 03:51:23 pm ---Anyone got the time to upload a new revision?
--- End quote ---
Funny thing, I just put up a new one - 2.3 branch, DEBUG:
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_r30221.exe
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