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Win32 Development Binary Installer Links

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H-Hour:
Thanks for the installer Destructavator. Downloading now.

H-Hour:
I'm getting the following error when trying to load in safe mode, windowed:


--- Code: ---You are mixing versions of the binary (2.3-dev) and the script (2.4-dev) files.
--- End code ---

It shows me that and quits. I'm using the r29905 with the debug binaries. It works after initial install, but now that I've moved back the few folders I keep updated via SVN (maps, materials, textures, ufos) it gives me that error. I've even moved out my compile_maps.bat and the contrib/scripts/map-get.py.

Any ideas? Here's what the console prints out:


--- Code: ------- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (535 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (1772 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (2874 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: C:\Documents and Settings\NateW\Application Data\UFOAI/2.3-dev/base
using C:\Documents and Settings\NateW\Application Data\UFOAI/2.3-dev/base for writing
executing default.cfg
executing config.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1280x800 1280x768 1024x768 800x1280 800x600 768x1280 768x1024 640x480 640x400 600x800 512x384 480x640 400x640 400x300 384x512 320x240 320x200 (17)
I: video driver: windib
I: setting mode 6
I: set swap control to 0
I: 768x1024 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 4.14.10.4609
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
Activate texture compression for Intel chips - see cvar r_intel_hack
using GL_ARB_texture_compression
max supported lights: 16
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 2048
...but using 1024 as requested
Using low resolution globe textures as requested.
not using GLSL shaders
SDL_image version 1.2.6
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
not initializing.

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
52 script files

You are mixing versions of the binary (2.3-dev) and the script (2.4-dev) files.

--- End code ---

Mattn:
yes, old binary new script files - you need a new binary ;) i will try to create one in the evening for you and send it to you. you should try to get svn compiling working on your side (it's really not that hard) ;)

MCR:
If you like I can post a binary for you somewhere ?!

MCR:
/offtopic on

& pleaaaaaassssseeeeeee bring back the old columns as those were looking much better & much more massive & I do not think that the new ones optimized any compiling times or get rendered much faster, they just do not look that impressive anymore. You sometime wrote that you stored them & can easily change them back, please do me a favour & do that.

/offtopic off

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