Technical support > Windows
Win32 Development Binary Installer Links
Destructavator:
OK, here it is:
http://destructavator.com/92dl/ufoai2_3dev_r26082.exe
MXcom:
--- Quote from: Destructavator on September 07, 2009, 01:01:39 pm ---OK, here it is:
http://destructavator.com/92dl/ufoai2_3dev_r26082.exe
--- End quote ---
Thanks for uploading, but the sound is choppy. Could it be an error of your build, or is it a bug? (or, did I do something wrong?)
Destructavator:
--- Quote from: MXcom on September 08, 2009, 02:13:26 pm ---Thanks for uploading, but the sound is choppy. Could it be an error of your build, or is it a bug? (or, did I do something wrong?)
--- End quote ---
I'll run the installer on one of my test machines and see if I can reproduce the problem. In the meantime:
- In what part of the game is the sound choppy? The whole thing, all the time, during all missions? Or just one area?
- Can you please tell what version of Windows you are running and a few basic hardware specs about the machine you're running it on?
MXcom:
The whole thing, all the time. As soon as some music starts playing (when loading the game), it's messed up. I've tried different settings in the sound menu, and on the lowest available sample rate, I can at least hear the music (but in horrible quality). On any other rate, all I hear is mess.
Maybe there the problem lies somewhere. I read some changelogs concerning OpenAL lately (?), maybe there was a bug introduced there.
Btw, the last build I tested (r25862 built by odie) ran fine for me, without any sound problems.
I'm running
Windows XP
Home Edition
Version 2002
Service Pack 2
on an ASUS A6JM laptop with
Intel Core2 Duo T5500 @ 1.66GHz
1.65GHz, 1GB RAM
edit: hmm, maybe the fault lies somewhere in my settings. Strangely, the problems now also exist when I run one of the older builds that ran fine previously... :(
edit2: hmm, here's something from the console that might be of interest: firstly what driver and versions are running, and then, everytime I change the rate and click on "restart sound", it seems to miss a sound file 'nife'... :/
--- Code: ---------- sound initialization -------
SDL_mixer version: 1.2.8
... driver: 'dsound'
... audio rate: 11025
... audio channels: 2
S_LoadSound: Could not find sound file: 'nife'
--- End code ---
edit3: now it even kicked me out (no further info in ufoconsole.log, no crash files...), when I clicked on "restart sound" without changing the sample rate beforehand during running game...
Ain Soph Aur:
--- Quote from: Destructavator on September 02, 2008, 10:35:18 pm ---I just packaged 18915, which appears to work on my system (very quick test), I'll try to upload it overnight and replace this text with a link when it's up.
BTW, the maps compiled (from scratch) on this brand new machine I just got went by quickly, all of them done in just half an hour! :o
EDIT: Here it is:
http://www.destructavator.com/public/UFOAI_2-3-Dev_r18915.zip
I'm still having headaches with compiling GTKRadiant and getting it to package properly, but the actual game should work.
This package was created under Vista Home Premium, 32-bit.
--- End quote ---
i can not download the .zip
error is:
Not Found
The requested URL http:// was not found on this server.
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