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Win32 Development Binary Installer Links

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Muton:
maps have been recompiled

Full build                        23710   -> download
   |
   +   Multilevel diff build   24458


ufoai_2.3-dev_24458_MultilevelDiff_win32.exe 95.7MB 2009.05.18 (patch any ufoai_2.3 dev >= 23710)
incl Windows 2000 support
excl src and mapeditingtools
release build i686 optimized

http://www.mediafire.com/file/e4kyfznmjn4/ufoai_2.3-dev_24458_MultilevelDiff_win32.exe
http://www.4shared.com/file/106208173/ffb8a5c7/ufoai_23-dev_24458_MultilevelDiff_win32.html
http://ul.to/5yj2m9




Howto:
You can patch any UfoAI version after ufoai_2.3 dev 23710 (made by odie, Destructavator,....)
only the last Multileveldiff or diff patch (differential) is needed to be up2date (install over an existing installation)
If you dont have a appropriate UfoAI install download from here 5 different hosting services are available

diff:
A cumulative backup of all changes made since the last full or multilevel build

Multilevel:
A "Multilevel" diff patch is a cumulative backup of all changes made since the last full build
Its not a real "Multilevel" (backup analogy) !
In this case only the last Multilevel diff patch is needed.


--- Code: ---Full build 23710
|
+   diff build 23712   changes since full build 23710
+   diff build 23753
+   .... xxxxx
+   Multilevel diff build 24309   changes since full build 23710
|
+   diff build 24325   changes since Multilevel diff build 24309
+   diff build 24359
+   .... xxxxx
+   Multilevel diff build 24545   changes since full build 23710
|
+   diff build 24557   changes since Multilevel diff build 24545
+   diff build 24589
+   .... xxxxx

--- End code ---

Example to be up2date:
If you have a build 23712
You need Multilevel diff build 24545 and diff build 24589

If you have build 24354
You need Multilevel diff build 24545 and diff build 24589

If you have build 24550
You need diff build 24589

loki:

--- Quote from: Muton on March 27, 2009, 08:22:01 pm ---
megaupload
ufoai_2.3-dev_23710_full_win32.sfx.part1.exe
ufoai_2.3-dev_23710_full_win32.sfx.part2.rar
ufoai_2.3-dev_23710_full_win32.sfx.part3.rar
ufoai_2.3-dev_23710_full_win32.sfx.part4.rar
ufoai_2.3-dev_23710_full_win32.sfx.part5.rar

--- End quote ---

This is NOT UFO:AI!
After extraction there is a directory called MU-Darkz0ne. It seems to be the game Mu from WebZen. Avira AntiVir Personal reports a trojan horse in the file launcher.exe.

gerald:
hello im new here so sorry if i make some noobish questions i tried download version 2.2.3 from links above here but got message site no found on server finally i got 2.2.3 installer from other site but when i try run game i'll got message "shader not attached" in console i have version 2.2.1 and it work after i reinstalled cat 7.9 omega drivers what can i do to run that new version? i'll be gratefull for any advices so i played alot 2 first parts of x com and i found ufo ai really great continuation:)
best regards

geever:

--- Quote from: gerald on August 12, 2009, 03:57:34 pm ---hello im new here so sorry if i make some noobish questions i tried download version 2.2.3 from links above here but got message site no found on server finally i got 2.2.3 installer from other site but when i try run game i'll got message "shader not attached" in console i have version 2.2.1 and it work after i reinstalled cat 7.9 omega drivers what can i do to run that new version? i'll be gratefull for any advices so i played alot 2 first parts of x com and i found ufo ai really great continuation:)
best regards

--- End quote ---

Try running it with +set r_programs 0 parameters.

Not sure, maybe shader files were missing from that build..

-geever

gerald:
erm and where i should write that i use shortcut wchich game install created is there any method to start with additionall commands from dos window or console?
ill put here all my console log naybe it say u more bout my system and bout whats wrong thx vm for quick response
ah one more thingy dunno if its important but i still have version 2.2.1 installed on my pc dunno if it can make any troubles with newer version.

---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (1 files)
Added packfile ./base/0maps.pk3 (403 files)
Added packfile ./base/0media.pk3 (1 files)
Added packfile ./base/0models.pk3 (286 files)
Added packfile ./base/0music.pk3 (1 files)
Added packfile ./base/0pics.pk3 (322 files)
Added packfile ./base/0snd.pk3 (72 files)
Added packfile ./base/0ufos.pk3 (79 files)
Could not load './base/0vids.pk3'
Adding game dir: C:\Documents and Settings\jaskier\Dane aplikacji\UFOAI/2.3-dev/base
using C:\Documents and Settings\jaskier\Dane aplikacji\UFOAI/2.3-dev/base for writing
couldn't execute default.cfg
couldn't execute config.cfg
executing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.13
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: windib
I: setting mode 6:I: set swap control to 0
 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 Series (Omega 3.8.413) x86/SSE2
GL_VERSION: 2.0.6851 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
max texture units: 8
max texture size: detected 2048
R_LoadProgram: world:  Link successful. There are no attached shader objects.
R_LoadProgram: mesh:  Link successful. There are no attached shader objects.
R_LoadProgram: warp:  Link successful. There are no attached shader objects.
Could not load environment map 0
Wrote keys.cfg

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