Technical support > Windows
Win32 Development Binary Installer Links
geever:
Yes we can go up stairs, but I experienced other problems: inaccessible places. Today I recompile my maps to see if it has been fixed already.
Note: As I see the pathfinding is under heavy development (speed it up and so) so you may need to recompile maps often. Or just wait for the end. :)
-geever
Borsti67:
--- Quote from: geever on March 29, 2009, 10:31:56 am ---Yes we can go up stairs,
--- End quote ---
...but we can't go down afterwards?!
At least not on stairs; I managed to get some soldiers out of a barn by simply jumping over the edge, but those who hunted down an alien in an intact house were stuck on the 1st floor...
--- Quote ---but I experienced other problems: inaccessible places.
--- End quote ---
I can confirm this. Large areas seem to have a nearly unnoticeable line around them, even if they're plain ground I can't go there.
Muton:
based on
http://ufoai.ninex.info/forum/index.php?topic=2830.msg24533#msg24533
ufoai_2.3-dev_23753_diff_win32.exe 22.3MB 2009.03.29
http://www.4shared.com/file/95665832/b97a3321/ufoai_23-dev_23778_diff_win32.html
http://www.mediafire.com/file/kgmwxz1tazk/ufoai_2.3-dev_23778_diff_win32.exe
http://rapidshare.com/files/215070343/ufoai_2.3-dev_23778_diff_win32.exe.html
http://members.inode.at/777750/ufoai/ufoai_2.3-dev_23778_diff_win32.exe.torrent
odie:
--- Quote from: vedrit on March 27, 2009, 12:38:24 am ---True. The SVN is a readily available resource that is already ready for storing of things to be downloaded. Many people even use the SVN already to work on the builds themselves. Not me though, Im waiting for the new character models to be finished
--- End quote ---
Hehe, i am one of em now. :P
Though i agree that SVN by far the most interesting of the lot i have seen......
Back to the issue of servers.... i am waiting for Destructavator to work out something on his end, and then see how. I might consider torrenting the builds if i see some not coming. :P
odie:
Muton:
Pssst: Was wondering did u do the incremental updates by physically taking note of what's updated and patching it per se? I noticed also that there have been heavy reconstructing of maps (many more maps being updated at contrib\scripts\compile_maps.bat), does your patches includes re-rendering / compilation of those maps? :D
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