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geever:
If the maps change the script will detect it and recompile. Now the map compiler and loader (in the game) changed which the scripts couldn't detect. On minor ufo2map changes the maps don't have to be recompiled, only on major ones like the pathfinding patch.
About making /clean as default: it's a bad idea, then you recompile all maps every time which costs much time (at least on slower machines).
-geever
Frungy:
Thank you kindly sir.
--- Quote from: odie on March 24, 2009, 10:39:21 am ---Okie,
Here's a revised edition, with a complete map rebuilt as geever suggested.
(Yupz, for now, there is no /clean version for compile_maps.bat, so this version is a deletion of all bsp files and clean workspace rebuilt).
UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt)
--- End quote ---
Curumim:
Thanks Odie. Downloading, will test it as soon as it finishes.
Frungy:
Hi Odie,
Not sure if this is a bug or just an undocumented feature ;)
I downloaded the build you posted (UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt)) and it opens in windowed mode ... which makes it difficult to scroll around the screen, so I switched it to full-screen (I didn't fiddle with anything else, honest!). The geoscape works perfectly, but my first mission (Map +farm in Athens) the game opens the loading screen and then freezes (I waited 5 minutes and no dice).
I then went into the mission in windowed mode and accessed options to switch to full-screen while in tactical mode. The game freezes again when I try to go back to tactical from options.
I'm running Windows Vista Home Premium, 32 bit, Core Duo 3Ghz, 8 gigs Ram, NVideo GeForce 8600 GTS.
Anything else you need to know? Anything else I should be doing when posting potential bug reports?
odie:
--- Quote from: geever on March 24, 2009, 11:00:08 am ---If the maps change the script will detect it and recompile. Now the map compiler and loader (in the game) changed which the scripts couldn't detect. On minor ufo2map changes the maps don't have to be recompiled, only on major ones like the pathfinding patch.
About making /clean as default: it's a bad idea, then you recompile all maps every time which costs much time (at least on slower machines).
-geever
--- End quote ---
geever,
Nods. I actually agree with you on the /clean. Its time consuming and not worth if not major.
Thanks for clarifying on the pathfinding issue. I did not know that. :)
So, would that means if there are major issues, the batch file (compile_maps.bat) will detect and update? Because, the last time when the bug came up, i did the same batch file, but ran up a compilation which causes freezeup with the combat maps.
PS: Hope this time everything is working better with a fresh compilation. :P I love the way the batch file utilise the multi-core processors.
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