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Curumim:
These are my notes from the latest build (* = my notes):
* Same problem as s300pmu1
* IN adition, UFO Fighter seems to be wrong too: ==== InitGame ====
SV_AssembleMap: Map assembly 'craft_crash_fighter' not found
CM_LoadMap: "-ufocrash/uc_ +drop_firebird +craft_crash_fighter +h07 +h03 +h01 +h05 +h01 +h01" "0 -8 0 -24 0 0 -24 -16 0 16 8 0 -24 16 0 24 -8 0 0 -16 0 16 -16 0"
********************
ERROR: CM_AddMapTile: ufocrash/uc_drop_firebird has wrong version number (76 should be 77)
********************
Shutdown server: Server crashed.
* During normal gameplay (geoscape, whenever there's an external SAM installation) the following error runs a dozen times per second on the console: R_RegisterModelShort: Could not find: 'geoscape/defence' *Could this be a typo in "defence"?
Could not find model 'geoscape/defence'
* Some of my bases have a handfull of captured UFOs, while there is only one hangar. Usually if I schedule to deconstruct one, the spot is freed.
* The previous Windows dev build (ufoai_2.3-dev_23245_diff_win32.exe) handled UFO interception OK. This one has some glitch, sometimes my aircrafts will try to intercept the UFOs somewhere way far from where the UFOs are (like the other side of the globe when the ufo is actually nearby).
I am using a savegame created with the previous build (ufoai_2.3-dev_23245_diff_win32.exe).
Duke:
Recompiling the maps should remove the error:
"ERROR: CM_AddMapTile: ufocrash/uc_drop_firebird has wrong version number (76 should be 77)"
odie:
--- Quote from: geever on March 23, 2009, 11:08:31 pm ---@odie: you should recompile all your maps.
-geever
--- End quote ---
Ah ha, geever. I noticed something too. I did actually do the compile_maps.bat script.
(And i did delete all pk3 files before doing the script.....wondering what went wrong here?)
Nvm, let me try deleting all the pk3 AND the bsp files first before compiling....
Now that u mentioned, i rmbr we used to "compile_maps /clean" in the old script, but upon examining the script now, the batch file has those switches commented off.....
I guess i just have to manually find all *.map and delete them before running a new script?
PS: geever, is there a possibility of amending the batch file so that its /clean by default? Or that it will detect newer files and delete old files then compile? :P
odie:
Hi geever,
It seemed like deleting the pk3 AND the bsp files are working. Now just waiting for my duo cores to finish compiling the updated maps.
1) Is there a way to change the batch files so it will update onli the newer files?
2) Maybe we can open a change log thread where maps which are updated and requires fresh compilation can be tagged by map-creators? :P
Maybe if point 2 is not possible, i will just be more diligent and take note of those maps updated at TSVN report and delete those bsps. lol. Would really be a lot breezier if the scripts take care of em. :P
odie:
Okie,
Here's a revised edition, with a complete map rebuilt as geever suggested.
(Yupz, for now, there is no /clean version for compile_maps.bat, so this version is a deletion of all bsp files and clean workspace rebuilt).
UFO 2.3 Developer's Edition R23665 (With Complete Maps Rebuilt)
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