Technical support > Windows

Win32 Development Binary Installer Links

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odie:
Yoz Destructavator,

Here's 22955: R22955 of 2.3dev UFOAI Win32

Its the complete recompilation of the maps with "/clean" and also a rebuild of all codes in CB.
Its a fresh recompilation of the pk3 files too.

Managed to sort out most of the issues with the scriptings (NSIS and the worspace file) at last. Many thanks for the help rendered dude. :)

Let me know if u wish help in this area in future. I can compile quite quickly.

Destructavator:
Little announcement for everyone building the game and uploading installers for Windows:

Please check periodically to make sure the .DLL files from the "contrib" folder are up-to-date from SVN when copied to the main folder with ufo.exe, as well as anywhere else you use them.  I feel like an idiot as I failed to do this myself, and found that I was packaging and uploading binaries with older versions in the game folder, perhaps compiling with them as well.  It turns out that the Tortosie SVN program, at least for me, doesn't update copied DLL files, and the DLLs in the game folder were older than the ones from the "contrib" folder.

Needless to say, this may have also been causing some bugs and issues in recent builds, for which I apologize.

The next build I upload will have this corrected.

BTAxis:
Of course it doesn't update the copied DLLs. They're not in the repository. It only cares about files that have properties defined in the .svn directory.

Muton:
http://ufoai.ninex.info/wiki/index.php/Code::Blocks
copy the dynamic libraries (*.dll) from contrib/dlls/ to the UFO:AI root dir,
or into a directory in your path (e.g. c:\windows\system32).
Or add the contrib\dlls directory to your path.

@echo add ufo2map.exe dlls into path variable
set path=%path%;%~dps0contrib\dlls

and then comile the maps using ufo2map

BTAxis:

--- Quote from: Muton on February 27, 2009, 05:28:08 pm ---set path=%path%;%~dps0contrib\dlls

--- End quote ---

That doesn't sound right...

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