Technical support > Windows
Win32 Development Binary Installer Links
iliaarpad:
New installer (r22752) was here.
EDIT: Installer installs non-working game. Please don't use it until a resolution is found. Sorry for the inconvenience.
EDIT 2: Removed file from FileFront.
Muton:
> EDIT: Installer installs non-working game. Please don't use it until a resolution is found. Sorry for the inconvenience.
What's you'r problem, and ho do you build UfoAI
In my newest build i can run the game
but after pressing "single-player" the game crash
with no message
iliaarpad:
Did you build your own installer and does that crash when single player is selected, too? Because right now I'm about to start pulling my hair out.
The problem is exactly that the game crashes after selecting single player and I assumed it was the fault of my installer.
When running with the Codeblocks debugger I get the message that the program got a SIGSEGV because of a Segmentation Fault. Unfortunately I'm really not at home with non-object oriented languages (such as C) so I can't really tell what is causing the Segmentation Fault.
More precisely the debugger message is
--- Code: ---Program received signal SIGSEGV, Segmentation fault.
In ?? () ()
--- End code ---
Muton:
remove the newly added option
<Add option="-O2" />
inside build\projects\ufo.cbp
and rebuild
codeblocks.exe --rebuild V:\MinGW\ufoai\build\projects\ufo.cbp
I was able to build a working ufo.exe with these options too
<Add option="-march=i686" />
<Add option="-fexpensive-optimizations" />
but the option
<Add option="-O3" />
or
<Add option="-O2" />
let ufo.exe crash again
I've build ufo.exe before with options
<Add option="-march=i686" />
<Add option="-fexpensive-optimizations" />
<Add option="-O3" />
and had no problem
during 22707 (last working build was 22614) the game crash with these options
and with
<Add option="-O2" />
allone too
I'm currently not using the last C::B build from BTAxis
maybe thats the problem
BTAxis:
I don't think that should matter. The only difference with the older package is the gettext version. If that was causing trouble it would crap out on the main menu, probably.
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