project-navigation
Personal tools

Author Topic: 2.3 Hangar bug  (Read 2833 times)

Offline Mayhem

  • Rookie
  • ***
  • Posts: 73
    • View Profile
2.3 Hangar bug
« on: July 23, 2008, 03:10:35 pm »
On the way back from a mission, my firebird looked like it was going to run into a UFO.

I clicked on it, and chose "new home base", choosing a base that was much closer and apparently had hanger space.  No problem.

However, the base in question, whilst it had a completed hangar, did not have a completed power-plant.

As a result, after landing my firebird was no longer available.

***

The script for changing a home-base whilst in flight needs to check not only hangar space, but that the hangar in question has a functioning power-supply.  And, presumably, it would also need a functioning living quarters with room for the troops that are currently on board.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: 2.3 Hangar bug
« Reply #1 on: July 23, 2008, 04:22:10 pm »
this is hopefully fixed in current trunk now - i didn't had the chance to test it, so feedback is welcome.