General > Discussion

Game Engine

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Winter:

--- Quote from: Doctor J on July 19, 2008, 09:00:49 pm ---Actually, the Blender people do have a game engine - it just isn't called Blender.  It's called CrystalSpace3D.  And since a lot of the frequently asked questions relate to problems and limitations of the archaic Quake2 engine, at least look at it before shooting the idea down.

--- End quote ---

At this point in development we need an engine change like we need a shot in the head. Without masses of extra support, actual progress on the game would grind to a halt for months while such an engine change occurred, so it's not going to happen unless a lot of people with a lot of free time volunteer to start coding it.

Consider it shot down until further notice.

Regards,
Winter

Sophisanmus:
Engine changes kill.  Starsiege 2845, for example.  Hell, there was a playable alpha, and it wasn't even an open source project.  Once you have something playable, making good progress, and fun for that matter, you need an engine change like you need a slug through the head.

Mattn:
it's not about the code - it's about the content and artwork - we are not missing coders, but artists

Winter:

--- Quote from: Mattn on July 20, 2008, 11:35:11 am ---it's not about the code - it's about the content and artwork - we are not missing coders, but artists

--- End quote ---

That too. Work on the new GUI is still progressing, but painfully slow.

Once I get the image source files from Blywulf for the work he's done so far, we'll be able to knock up more screens at a better rate.

Regards,
Ryan

shevegen:
Grid squares? :-)

The thing i'd like to see most would be very expensive extra layers below a fort :-)

So i can dig down and send those aliens into a high security guarded cellar area hehe

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