General > Discussion
Game Engine
hotdog:
Considering how many people are actually skills AND want it ported...I agree that I just don't see it happening. But it definetely deserves a workover at the least. After all if you can get a up to trunk date version on another engine that would be easier or better to work with it's worth a shot.
shevegen:
--- Quote ---While encapsulation is not unique to OO, it is a trait of OO.
--- End quote ---
I am not sure that this is an inherent trait for OO. For example to me the core of OO is about objects and messages.
The encapsulation is something I see as "artifical", like the discussion of multiple inheritance vs "mix in behaviour" in Ruby.
Personally I'd love to see a pure prototype language like Io, but with a nicer syntax (more similar to ruby and python)
I think C and C++ are rather complicated compared to either ruby or python. C is still on my todolist but pointers
and memory handling confuses and bores me :( I spent 5 years with ruby so far and do not regret it, except that
there really is so much in C and C++ in the Linux world... hardly a way around it. Game engines include that I guess
(Ogre3D is in C++ and crystalspace too afaik)
ManicMiner:
I've not been following the projects too closely but about 2 years ago I took a look at a UFO fansite which listed over four projects which showed promise. Progress was so slow on them, I never got why the teams didn't get together.
Xeocide has a superb graphics engine but IMHO the gameplay is rather underdeveloped. AI has great gameplay but the UI is a bit primitive for some people (not my opinion).
I'm going out on a limb: what are the odds on the two teams getting together and helping each other out? I'm not talking about merging the projects but it strikes me that there's plenty of experience that could be shared.
BTAxis:
We don't want to, and besides we're not license compatible anyway.
Navigation
[0] Message Index
[*] Previous page
Go to full version