General > Discussion

Some ideas for an already great game!

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Mayhem:

--- Quote from: Sophisanmus on July 16, 2008, 01:05:17 am ---The kink that would need ironing out with the medikit would be dealing with the player attempting to move the wounded soldier out of range after assigning the medic to heal. 
--- End quote ---

That's actually a flaw with the exisiting system too.  It takes 20 TUs to treat an injured person but the injured person, in effect, does not need to be there whilst being treated as he can use up all of his TUs reaching the medic, or leaving the medic after being treated.

Realistically, if it takes 20 TUs to apply a bandage then the bandag-ee needs to be there for all of those 20 TUs too.

Sophisanmus:
Well, I think there is supposedly some nano-justification for the medikit's effectiveness and speed of use; after all, the application of a medikit consumes about as many TU as firing some weapons on automatic.  That said, the time involved in using the kit may well be mostly spent preparing the kit for application, and the actual application involves merely contacting the kit's delivery to the wound(ed area).  Still, I do feel there should be some cost on the recipient's part, even if it is just 5-10 vs. the user's 20. 

Surrealistik:
Assuming the target of the medikit is conscious, yes, I think the medikit should deduct TUs from him.

Further, the medikit should have a limited charge/number of uses. There are only so many nanobots that can be stored in the thing after all. More serious wounds and healing would require proportionately more charge or uses.

DanielOR:
having healing take time from the healed is an interesting idea.  I figure, a lightly wounded guy can still do something (patch another buddy or reload the clips) while being treated.  At the same time, a badly wounded guy is just lying there.

So, how about TU penalty is due to wound severity? A % TU penalty same as (or proportional to) the % HP loss?

shevegen:

--- Quote ---Realistically, if it takes 20 TUs to apply a bandage then the bandag-ee needs to be there for all of those 20 TUs too.
--- End quote ---

Maybe it is a complicated bandage with nanobots inside :-)

Anyway, I think the most simple way to solve this is by deducting x TUs from the healer and x TUs from the one being healed.

I.e. both lose 20 TUs. For the one being treated this could deduct from the next round or he can not be healed if he has
moved in this round (With a message appearing: "You need to hold still in order for the doc to apply his medkit on you!").

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