General > Discussion
Always lose air battles
Benedikt:
Thx for the tipps. Maybe one could set up a wiki page out this. In the wiki there is seemingly no information about airfights. Could someone also specify how many aircrafts can be in one hangar?
BTAxis:
A wiki page isn't a good idea, because 2.2.1 is outdated in many ways.
In 2.3, each hangar stores exactly 1 aircraft.
vedrit:
Just to note on the aircraft/hanger: Each craft should list what hanger size it needs, or the hanger can list it. I have read a few threads where players have been confused about that.
As for air battles, I usually go with launching my interceptor near base rocket range. Fire once, retreat. If the UFO is shot down, I move on. I rarely loose a ship
geever:
--- Quote from: vedrit on July 17, 2008, 09:22:24 pm ---I usually go with launching my interceptor near base rocket range. Fire once, retreat.
--- End quote ---
Which is unfair. :P
I've also realized if you attack a Fighter when it appears it will attack and follow you to the utmost (most of the times) even if you retreat to your base just after it turns to you. This gives the chance to shot it down with only base defense (which is also unfair). We should improve the ai so it would leave our aircraft alone if disappears (lands) or reveal and attack our base..
-geever
TroubleMaker:
--- Quote from: BTAxis on July 14, 2008, 07:40:38 pm ---In 2.3, each hangar stores exactly 1 aircraft.
--- End quote ---
:'(
It seems to be strange. As I remember, every hangar contains 2 to 4 landing beds/pads. So, 3D and 2D hangar artwork must be completely redrawn.
More, in real world it counts as unnecessary luxury to have separate hangar for every single craft.
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