Something that's especially important is weapon specific AI. The tactical behaviour of aliens should be primarily dictated by their weaponry.
Aliens with more inaccurate, limited range weapons (grenades, plasma series, and melee implements) should demonstrate aggressive behaviour. More specifically, they should strive to close distance safely, and stealthfully, ending turns behind cover with reaction fire primed (RF utilizing full auto equivalents if possible). Their primary tactical objective is to get within the maximum effective range of their most lethal firemode (full auto equivalents) and inflict maximum fatalities, using grenades intelligently against bunched Phalanx targets, or those behind considerable obstacles. Once potential targets are within effective range of their full auto equivalent modes, behaviour should become supremely aggressive, engaging PHALANX soldiers almost without exception, save in cases where an alien would not be able to achieve at least a 1:1 casualty ratio (such as when their targets are covered by vast amounts of reaction fire).
By contrast aliens with accurate, long ranged weaponry (particle series) should display more conservative behaviour, attacking at the maximum effective range of their most accurate firemode, and resorting to autofire, and otherwise more powerful, inaccurate shots only as distance warrants; where statistically autofire damage output will be greatest. Behaviour should overall remain highly aggressive, attempting to kill rather then retreat where an opportunity to inflict a fatality is statistically apparent.
Whether the infliction of a fatality is statistically apparent would be determined by the following equation:
Target's current health - ((Y * X) - Z) = Attack or alternate behaviour
Where X is equal to the average (with respect to damage variance) total raw damage of the selected fire mode assuming all shots hit, Y is the estimated hit rate, and Z is the protection value of the target's armour versus the damage type of the selected fire mode.
An alien should attempt to engage targets with the firemode that features the lowest possible output resulting from this equation as long as that output is equal to or less than 0. Otherwise, an alternate behaviour (gaining/closing distance, selecting full-auto reaction fire and seeking cover typically) should be opted for.