General > Discussion

Hostile civilians?

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Sophisanmus:
I would assume the difficulty comes from there being three "teams" right now: Aliens, Civvies, and You.   The Aliens are keyed to attack all other teams.  I would assume that this code carries over to the Civvies, though they are unarmed by default.  There is probably some element preventing them from using alien weapons dropped on the field, maybe because their 'team' hasn't researched them yet, but if they can get human default weapons dropped by your side...

Now, an interesting experiment might be seeing if you could get a Civvy to pick up a Grenade Launcher dropped by a glitch-Ort, and whether the Civvy will then attack the nearest alien, or come blindly gunning for your guys...

DanielOR:
well, it would make sense for the civvies to go after aliens, or for crazy-scared civvies to go after anyone, i.e. nearest anything that moves.

eventually, if coding resources are available, I like the idea of "hole up in a house and hold".  Maybe once a couple aliens are dead, the civvies get bold and decide to go "help" thus fowling things up.  Nothing like having a perfect exeecuted mission get messed up by a well-meaning bystander with a grenade launcher.

Sophisanmus:
Well, then again it's your fault for leaving that grenade launcher lying around their house (assuming the GL-Orts are fixed).  Perhaps an added option to just dropping an item, an extra 4 TUs to leave a "Do not touch!" sign on it, and an additional 2 for "This means YOU!"

Lord Valdez:
I am glad that happens to someelse too. I was afraid that you wouldn't believe it.
Arming civilians is not bad, but I would prefer some kind of "exotic options menu", where you could find "arm civilian" or "give it to civilian" or so.
Maybe there could be a "Command Civilian" button with some simple commands that civilians either do or not, after all they are panicked.
I could imagine commands like "Get out!" (very useful ;D), "Take Cover!", "Take This!" and so.

Sophisanmus:
Honestly, giving civilians weapons is a bad idea.  Perhaps the police would do that before PHALANX arrives, but not after.  They are untrained, unarmored, panicked, and about as likely to shoot PHALANX (or themselves) instead of the aliens.  Now, telling them to take cover, or to run (and where) make sense, but the last thing PHALANX is trying to do is create an automatic-weapon armed-mob situation.

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