General > Discussion

2.2.1 building aircraft / using hangar for aircraft

(1/2) > >>

phocas:
Hello

I'm under XP (maybe ubuntu some times :-)
in the standard campain

i built workshops and can build many things (standard or new researched ones)

I've gone in the aircraft/produce frame and made AA sparrowhawk, ECM,...
all works fine

but no plane !!!

of course i have 1 empty big hangar waiting for the new plane
I've tried too with 2 hangars and a got plane in one of them

still unable to build one


i 've tried stiletto/Saracen/firebird/dragon(after research of course)
no one seems to be buildable

they are added to the work queue with a cost and the hour number
but the hour counters never decreased, even after a few days

?? did i missed something

or is it something to big to be build in base

Nevasith:
wait patiently- i think the time counter never changes- for me it states initial time.

phocas:
thanks

you are right the time counter never change while building planes
it seem the is a little problem there :-)

but while building other things (gun, sam, armor,...) you have a problem (not enough money, storage..)
if the time counter doesn't lower

another strange things about aircraft
if you transfer one between base it will be "naked" (without missile, electronic,...)
but i you sell it will be sold "full" with all is equipement

it will be better if sold "naked"
and transfered with "full options"


but overall, thanks to the guys for the nice work  ;)

phocas:
a new question about planes

as far as i remember in xcom (i was young...)
you had to build 1 hangar by aircraft


in UFO i transferred/build several planes in bases with only 1 hangar
they all seems operational and i can send them in interception or commando strike

?? is it a feature to ease the space conflicts while building base
or is it a bug/not tested event

thanks

BTAxis:
It just works that way in 2.2.x. In version 2.3, you can only have one plane per hangar.

Navigation

[0] Message Index

[#] Next page

Go to full version