General > Discussion

Changing soldier recrutation system

<< < (3/5) > >>

TrashMan:

--- Quote from: BTAxis on June 25, 2008, 01:13:34 am ---Speaking of badges, I think that could be a good way to replace the current specialist soldiers, which are pretty unnoticeable at the moment. Instead of creating soldiers from different templates as is the case now, a soldier would always be the basic grunt, but with a small chance of having a "certified sniper" badge (or something) that gives him an initial stat bonus.

--- End quote ---

Meh..since when does a badge give you increased abilitites?
Badges are rewards/marks for some abilities you already have.

Maybe if you do it like in WH40K: Chaos Gate - 5 kills in one mission and high overall stats? The soldier gets the Crux Terminatus badge and is allowed to wear Terminator Armor. Not to mention enemies are scared s***less of any marine with that symbol.

BTAxis:

--- Quote from: TrashMan on June 25, 2008, 11:42:42 am ---Meh..since when does a badge give you increased abilitites?

--- End quote ---

That's been part of the plan for a long time.

TrashMan:
I mean how the hell is that supposed to work?

What? You get a badge of Merit for corageus actions under fire and it somehow makes you a better soldier? You don't get any skillz with the badge. You get the badge for having those skillz. In other words, badges are recognitions of skills/merrits you developed and gained gradually.

The way you describe them they sound like implants. Badge of Speed +5 ::)

BTAxis:
It's a game mechanic. It's intended to let a soldier grow, and at the same time to let the player bond with the character. You can compare it to the parsonality trait system in the Total War games. Each trait incurs some modification to stats. That's how it will be with badges as well.

sirg:
I like the idea. The soldier got the badge for outstanding performance anyway, so it's logical to "spend" it in a skill increase.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version