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Changing soldier recrutation system

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Nevasith:
I came to an idea of an addition to the current system-
recruit training- that way you would have unlimited supply of soldiers but you would have to train them from the beginning. How would it work? You have virtually unlimited supply of people willing to become a part of phalanx. There would be a recruitment centre where first selection would take place- health tests including viruses tests ;) and other prerequisites for future soldiers (this part would not exist at all, the base structure would be needed just to access recruits.
After that the special big structure (2x1 tiles, as 2x2 would be to big[2x2 means four squares]) would be needed to start training. That way you will never get soldiers with stats higher than 20, but you can stress some aspects more than others- before you start training you chose if its going to be a sniper (with 20 skill, lol) or a heavy gunner or an assault meat. Training takes some time- for game balance lets say 25 days and credits as you need to give them food, living space and so on - maybe 2x2 barracks is not that bad idea as it would contain training space and living quarters.
Barracks would supply up to 20 recruits at the same time. After the training they would be available to transfer to specific base. This would make also another specialised base- training centre.
Of course all stats and sizes are just my guess- feel free to tune them to your liking.

Nothing would change with the normal soldiers- you could still hire some veterans from nations, but my solution would help with the soldier shortage in some circumstances.

PS maybe highly specialized training would bring one stat to 30, another to 20 and the rest to 10-15 randomly?

BTAxis:
The main issues I see with this proposal are as follows:
- the need for yet another facility (base space is already at a premium)
- the need for additional interface and code
- militia with stats that low are probably not worth training. The higher the initial stats the easier it is to get that stat up high (since the initial stat doesn't count to the diminishing return stat increase). So professional soldiers are always going to be more valuable. on the other hand, allowing to train up milita to the same initial stats as soldiers would suggest it takes 25 days for a normal citizen to be turned into an elite soldier. If that were the case the aliens wouldn't stand a chance on Earth.

So that's why I don't think this is going to work.

Nevasith:
at the moment there is plenty of space- most of my bases are anyway only radars with interceptors and a SAM. One HQ with dropship and the assault team, one big research base with labs, radar, sam contaminations and UFO hangars; another base with workshops which gives actually 3 really used bases.
Professional soldier you can hire immediately, while for the recruit you have to wait. As for the training time- dont go so crazy about the realism, as one hit from plasma pistol would always be lethal-super heated plasma will instantly fry anyone- and no armor will be able to withstand the temperature of few thousand degree and will not only melt, but should burn all oxygen in the explosion proximity , not to mention other alien weapons- particle pistol would be able to kill few rowed man in nanoarmors and still breach through a concrete wall taking the kinetic energy of near-the light speed particles.

The only argument that really is an issue is the code and interface. If that is a problem for the programmers than discussing it any further is pointless.

I always thought(unlike the lore from plasma blade research) that we have more man than the aliens and, while they are difficult to kill and can take many humans with them before falling dead

Shak:
Regarding base space, maybe use the Teamroom as the facility with an added tech discovery needed to start training soldiers
With the interface, my understanding is that the medic/hospital screen will become available to use since that whole system is being scrapped in favor of pilots?

For the training idea as a whole, I agree with BTAxis that its a waste of time to train recruits. But, to be able to train your soldiers in a chosen discipline would be nice. Many times my most promoted officer is a bit useless in the field and the ability to leave him/her at base training up some Sniper/Assault skills would be great.

TrashMan:
Just allow a HUGE starting pool to select your initial 8 soldiers.. variety.

You often get terrible initial soldier selection - their stats either stink to the heavens or they look terrible (some heads really do look like they don't belong on a body)

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