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The Necromancy

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Winter:

--- Quote from: Nevasith on June 16, 2008, 02:59:19 pm ---These small tanks (UGV?) would be an interesting platform for MG, but I hope it will have module contruction and it will be possible to rearm them, just like aircraft(Would love to have one with a rocket launcher or a heavier variant of grenade launcher, and all these plasma and particle canons to chose from...)

--- End quote ---

The plan is to allow the player to build UGV chassis and weapons separately, and equip weaponry and ammo onto the chassis much like soldiers. Equippable armour for UGVs is also an option under consideration.

The default weapon for the Triax is a small minigun. We do intend to at least implement a rocket launcher, a laser gun and alien weaponry. A grenade launcher would also be interesting, but it would be a balancing challenge. We wouldn't want it to completely eclipse the infantry GL.

Regards,
Winter

Nevasith:
i think that UGV with a grenade launcher will not be able to climb upstairs or move through a narrow doorway so it cant be fired from the window or any other high ground without a ramp. On the other hand it would reduce highly combat effectiveness of UGV. I like the idea of replaceable armor- how about starting with steel plating, advancing to nanocomposite one and finally constructing one with alien alloy.
I dont know what idea of ammo for UGV do you have, but i think that UGV shouldnt have any spare clip- instead would base on one large clip installed before the mission- and no reloading during combat. 12 rockets would still be Hell lot, minigun or grenades would have bigger capacity.
Is it possible, to implement 2 weapons for more advanced UGVs? lets say main gun as a rotatory machine gun, and some grenades installed on the vehicle armor- launched at short distance while the UGV would be immune to frag grenades and light weapons (if its possible to implement)

Winter:

--- Quote from: Nevasith on June 16, 2008, 07:39:51 pm ---i think that UGV with a grenade launcher will not be able to climb upstairs or move through a narrow doorway so it cant be fired from the window or any other high ground without a ramp. On the other hand it would reduce highly combat effectiveness of UGV. I like the idea of replaceable armor- how about starting with steel plating, advancing to nanocomposite one and finally constructing one with alien alloy.
I dont know what idea of ammo for UGV do you have, but i think that UGV shouldnt have any spare clip- instead would base on one large clip installed before the mission- and no reloading during combat. 12 rockets would still be Hell lot, minigun or grenades would have bigger capacity.
Is it possible, to implement 2 weapons for more advanced UGVs? lets say main gun as a rotatory machine gun, and some grenades installed on the vehicle armor- launched at short distance while the UGV would be immune to frag grenades and light weapons (if its possible to implement)

--- End quote ---

UGVs will never have to reload. They'll be able to access all ammo of the same type at once, and (if possible) be able to switch ammo types simply by choosing another firemode. If that's not possible, we'll simply use the reload mechanism to change ammo types with a TU cost of 0.

We hope to implement more than one weapon for larger UGVs, but they'll be equippable as normal, nothing like what you describe.

Regards,
Winter

DanielOR:
Will the UGV be "in addition to" or "in place of" the squad members?

Darkpriest667:
thats a good question daniel... if its like the old xcom and it takes 4 soldier slots its not at all worth it..


although i did love using those hover tanks as scouts

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