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The Necromancy

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DanielOR:
Sirg,

I don't see much point in continuing the debate - we have expressed our views and there is little else to be gained.  It was certainly never my intention to detract from game option by adding science content.  I was, in fact, trying to put plausible science behind the game's sci-fi gear.  It was the very real (though not hand-held) minigun that I was opposed to.

Medikits: while they do provide a hell of an edge, I think they are somewhat too powerful in their present incarnation - soldier is at 2 HP and 2-3 heals later are at full health and need no recovery at the hospital?  I think the UFO:EU had a more realistic behavior of medikits - they stop the HP loss, recover some of the stat loss, but the soldier is still very much a walking wounded. 

sirg:

--- Quote from: DanielOR on June 25, 2008, 05:51:55 pm ---Sirg,

I don't see much point in continuing the debate - we have expressed our views and there is little else to be gained.  It was certainly never my intention to detract from game option by adding science content.  I was, in fact, trying to put plausible science behind the game's sci-fi gear.  It was the very real (though not hand-held) minigun that I was opposed to.

Medikits: while they do provide a hell of an edge, I think they are somewhat too powerful in their present incarnation - soldier is at 2 HP and 2-3 heals later are at full health and need no recovery at the hospital?  I think the UFO:EU had a more realistic behavior of medikits - they stop the HP loss, recover some of the stat loss, but the soldier is still very much a walking wounded. 

--- End quote ---

It's OK to back up in game sci-fi gear with scientific fact, but I got the feeling that people got to technical and some topics were drifting away from subject because of the scientific talk. I'm not against it, yes, it's an interesting subject yet there can be a separate thread called "scientific talk concerning in-game stuff".

Regarding the healing system, let's keep in mind that even though UFO-EU had this more realistic system implemented, it also featured the option to save during the battles, while this game doesn't have this feature. For me it's quite frustrating to play 30 mins clearing a map without any casualty, and after that, spending more 15 mins hunting the last alien, that lonely alien to kill my best soldier. It happened to me alot.

Because there is no save game feature, and there won't be any, there has to be a simpler system of "refreshing" your troops. I am so and so about this restriction of saving the game while fighting, because this doesn't allow big large maps like Terror from the Deep had.

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