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The Necromancy

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Darkpriest667:
the powered armor would eliminate the weight problem of a human carrying a minigun

also someone mentioned the military is working on it.. yes they are very hard. and it comes back to a huge scientific discussion we had which id like to bring up here

POWER SOURCES - so far i have these 3 ideas capable of providing the power quantities nuclear, fusion, zero point. Antimatter would not be reccomended however if the game would like to incorporate anti matter as the future power source thats fine with me too :D


secondly i like the science posts.


so carry on :D

sirg:
@DanielOr

I didn't know you were the one with PhD here... I haven't read these forums for several months, so I am not familiar with everyone yet. The reference to pop-science wasn't meant to offend you or others. All games are built on some science facts, so it's a good thing. Besides, I'm not against science here... or in general. Even more, I am quite fascinated with these topics and more, reading alot of science related books since I was a kid. But because I was poor with maths (I have an artistic talent that compensates) I couldn't go study physics at the University. But nevermind that...

My point was that we are talking about the game here, and that should be more focused on gameplay and design issues, rather than scientific talk. Sure, we can have a big forum thread about science and FTL physics, but I would rather talk about the game. The science talk doesn't bother me, but I think it's out of place. People are developing a game, not a jet fighter simulator. Ofc the science background is important, but secondary.

I had this post because I saw some good ideas dismissed just because they aren't totally valid from a scientifical point of view, and that's bad, because in order to have a game, you have to make some compromises and create a crude model of what happens in reality, or even ignore how things happen in reality.

One example is the medkit. According to UFOpedia, the effects of a plasma hit are so gruesome that not even the best surgeons in the world could heal such a wound. Besides even a small hit would incapacitate the victim completely due to the pain and shock. However, in game you can take alot of hits, heal, and continue with no probs. Is this a bad design idea? I think not. Is it totally unrealistic? Yes. Do I care? Not really. The soldier has a number of hitpoints and you don't have to translate hitpoints into health. You can imagine that your soldier isn't really hit until his hitpoints reach zero, and then he is lethaly hit, and so he dies.

Regarding lightsabers, I heard Lucas saying that he knew the swords are unrealistic, but he liked the idea so much that he had to put in in the movies. He is a creative person, and knows when something is so good that it has to came on film no matter how silly is from a scientifical point of view. The Jedi are the SF version of the medieval knight or monk, and the lightsaber makes it all. If Vader had a broadsword then that would have been stupid, even if the sword is more realistic than the lightsaber.



@Darkpriest667

Regarding the minigun.... Even though they look cool, they are totally impractical as a personel weapon. Even if you are very strong with the help of a power armor like in Fallout, the minigun eats alot of ammo, so unless you are carrying a cart with ammo around, it's totally impractical. BUT, one solution could be a plasma minigun, so you don't have to carry a truck with bullets with you.


OMG wall of text  ;D

TrashMan:
Or a laser minigun...but the ammo problem, even using regular mass driver tech can be solved in multiple way. For instance, check out the workings of Mass Effect weapons.

@DanielOR - yes, I'd say the "healthy" is rather open to debate.
But, something I found out while talking to the devs from Bioware and Kerberos (I'm always on those forums, got to know the developers good since they post REALLY often) is that most players appreciate science, but if it stands in the way of cool and fun, they'd rather not have it.

Granted, a comercial game should appeal to a bigger audience to boost sales, while you are free make a game that only you and a small nieche will appreaciate it - nobody is paying you anyway.
I myself like games with internal consistency an a certain dose of cool.

Nevasith:
Actually there is no need to make a laser minigun, as there is no barrel that would overheat and there is no need to increase the RoF as laser can fire as long as it is suplied with power.
Id really welcome laser canon shooting like a long range flame thrower- did anyone read Frank herbert's Dune? in one of the later parts there was a battle where guy used to scorch entire area with a single burst from a laser rifle- cutting and burning quite a lot of enemies. Of course such a firepower would be imbalancing but a cone shaped firing mode would be great - the soldier just presses the trigger and moves slightly sideways his laser until the battery runs out

TrashMan:
Lasers don't overheat?  :D

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