I haven't done much at all to it. I added some thick cables connecting the upper and lower platforms, and also created a flat-plane with a bunch of cabling, using a texture with alpha.
I just noticed that the polygon count is rather high at 1200. Most of those are quads, so I estimate about 2400 triangles. How much should I lower this by? A lot of detail is hidden in those tiny arms which might not even be visible later on, so I should probably get rid of those.
I have some texturing questions, though.
Do textures with alpha need to be either on-off transparency, or can there be multiple shades of alpha. (Means I'd have to fiddle around with the texture in GIMP).
How many different textures should I aim for? I doubt I can fit all the textures I need onto one 256x256 image without looking quite pixellated, and even a single 512x512 might not be enough.
How much of blue alien materials, or green glowy radiators, should I use, or are those limited to the outside hull of vehicles?
Anything else in particular to keep in mind?
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