General > Discussion

Do we need variability in ininital soldier stats?

<< < (2/3) > >>

stevenjackson:

I understand that, i just dont agree with it :)

Steve

TrashMan:
Hm..It isn't really realistic for all soldiers to behave like clones.
Some people are just better or more gifted in some things than others.

DanielOR:
I think the current system works fine- some randomness is good, and even the total sum need not be *exactly* the same.  If there are two good snipers, does it matter that one of them is 14 in Heavey Weapons and another is 17, with all else being equal?  So, one of the snipers has a good singing voice to compensate for the lack of skill with a machine gun he will never use anyway...

BTAxis:

--- Quote from: TrashMan on June 06, 2008, 12:40:31 am ---Hm..It isn't really realistic for all soldiers to behave like clones.
Some people are just better or more gifted in some things than others.

--- End quote ---

That's currently how it works. Many soldiers will be average at everything, but sometimes a soldier will show up who is especially good at one field in particular. And very rarely you'll get a soldier who's good at everything.

Plus, the stat increase system makes sure the soldiers will only grow in the area you actually use them for. Bottom line, you're asking for something you already have.

TrashMan:
I think you misunderstood me.

I wasn't asking for something like that in UFO:AI - I was stating that it already is there ;)

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