General > Discussion
Do we need variability in ininital soldier stats?
stevenjackson:
I sometimes find the initial stats for soldiers is abit useless. So that the team i start with isn't quite what i wanted.
Do we need to have variability in soldiers initial stats? maybe they could all start with the same basic stats and we could mould them through combat as we wished.
My reasoning is that since this is a elite alien fighting organisation we would be given people with all round skills sent by other nations.
Steve
BTAxis:
Did you read this post? I'm not going to make any big changes to it unless there's a very good reason.
TrashMan:
If you want to get down to it, if you're an elite organization, would you only get the best of hte best? (think Delta Force, Rangers, Seals, Spetnatz, etc..)
Having you soldiers start with practicely every skill mediocre or average doe sound a bit daft, but it's fun.
It's fun to MOLD and IMPROVE soldiers. If they already are kick-ass super awesome...well, then there's no need for that, is there?
Speaking of which, it might be nice to get a few regular recruits and 1-2 really good ones (with better stats). that, or the abiltiy to create your own agent/avatar (ala JA2..IMP) OR redistribute the points.
stevenjackson:
The suggested system seems fine to me. I'm just talking about what stats your soldiers initially get. Generally they are mediocre which is fine.
I'm just sugesting say each soldier starts with all round mediocre skills and you use the above system you mentioned to improve him.
So for instance say you gen a randomly generaed soldier with:
str: 18 sp: 23 acc: 20 mind: 30 close: 21 hw: 15 ass-weap: 23 sniper: 15 expl: 19
so all those skills added up is 184
So you just divide that eveny instead and thats what each soldier gets for instance :
str: 20 sp: 20 acc: 20 mind: 20 close: 20 hw: 20 ass-weap: 20 sniper: 20 expl: 20
So you end up with this for all soldiers that start out.
Obviously my calcs above are simplistic and wouldn't exactly reflect the reality. More likely you just give each stat the same experience in the new system.
The improvement system stays the same its just the initial stats.
Steve
TrashMan:
some variation is goos, since you can create focused specialist from the begnining.
that guys has the highest STR and heavy skills? Oh, he gets the flamethrower!
that chick got the best sniper rating? You'll be my long-range support then.
Oh, we got a smart one here. Good, he'll make a good leader!
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