General > Discussion
Should pilots exist in the game
BTAxis:
Mind you, a lot of the stuff you mentioned isn't actually implemented yet.
Also, how about a simple in-game representation, like a 0-100 bar? The pilot would effectively have one "skill" that would affect all the things you said (possibly even negatively, if below a certain value). Since pilots aren't the focus of the game, I think that would be appropriate. They shouldn't be as complex as soldiers.
Winter:
--- Quote from: BTAxis on June 03, 2008, 12:38:20 am ---Mind you, a lot of the stuff you mentioned isn't actually implemented yet.
Also, how about a simple in-game representation, like a 0-100 bar? The pilot would effectively have one "skill" that would affect all the things you said (possibly even negatively, if below a certain value). Since pilots aren't the focus of the game, I think that would be appropriate. They shouldn't be as complex as soldiers.
--- End quote ---
They should have fewer skills, I agree, but making it one bar would make it pretty pointless. You wouldn't be able to optimise layouts for particular pilot and aircraft combinations, etc. etc. That kills a fair chunk of the gameplay for pilots.
Regards,
Winter
BTAxis:
In my opinion the pilots are too minor a game element to warrant such in-depth micromanagement. It would be enough to have just one skill - which would, of course improve with served time and survived engagements. That way it becomes a matter of which craft you put your veteran pilots in and which ones you man with rookies. A simple choice, but just about right for this part of the game.
Winter:
--- Quote from: BTAxis on June 03, 2008, 01:21:55 am ---In my opinion the pilots are too minor a game element to warrant such in-depth micromanagement. It would be enough to have just one skill - which would, of course improve with served time and survived engagements. That way it becomes a matter of which craft you put your veteran pilots in and which ones you man with rookies. A simple choice, but just about right for this part of the game.
--- End quote ---
I couldn't disagree with you more, but we'll have to discuss it tomorrow. I'm off to bed now!
Regards,
Winter
TrashMan:
Hmmm...a pilot could have the following skills:
EVASION (increased missile defense)
DOGFIGHTING (influences close-range combat performance)
SURVIVAL or CRASHLANDING(chance to survive crash, increases the number of components you can salvage when the craft goes down)
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