General > Discussion
Should pilots exist in the game
BTAxis:
--- Quote from: Winter on June 03, 2008, 08:44:04 pm ---I would recommend the following:
A screen featuring a graphical list of pilots with their stats, and a separate list of aircraft. The aircraft entries would have a box showing which pilots are currently assigned to that aircraft (if any). If no pilot is assigned, the box should simply be black.
I don't know how to put that together in the UI, but it seems the most logical and functional design.
--- End quote ---
I really, really don't want to spend any extra functionality or interface on pilots. It's too complex and involved for such a minor game element, and it isn't in the game's best interest. I want pilots to be simple affairs, as I've described earlier in this thread. Making a whole new screen for them is horribly overcomplicating things.
[edit]
Incidentally, I found that pilot model in data_source. There does not appear to be a female version, though...
Winter:
--- Quote from: BTAxis on June 03, 2008, 09:02:54 pm ---I really, really don't want to spend any extra functionality or interface on pilots. It's too complex and involved for such a minor game element, and it isn't in the game's best interest. I want pilots to be simple affairs, as I've described earlier in this thread. Making a whole new screen for them is horribly overcomplicating things.
--- End quote ---
Entirely fair comment, that was just the simplest implementation I could think of. Cramming the same sort of idea into the aircraft screen would be ideal, but I don't see where we could fit them!
We'll have to do some brainstorming.
Also, I retract my previous comments on pilot skills in favour of BTAxis's single skill bar proposal. Less micromanagement and player headache. If people want more pilot functionality they can always mod it in!
Regards,
Winter
BTAxis:
Note that in tactical combat, pilots would actually have the full range of skills that any soldier (or alien or civilian) has, for purposes of combat calculations. However, as pilots aren't supposed to be soldiers, I think it should suffice that these skills be generated for the purpose of the tactical mission in question only, and discarded afterwards.
Winter:
--- Quote from: BTAxis on June 03, 2008, 11:24:49 pm ---Note that in tactical combat, pilots would actually have the full range of skills that any soldier (or alien or civilian) has, for purposes of combat calculations. However, as pilots aren't supposed to be soldiers, I think it should suffice that these skills be generated for the purpose of the tactical mission in question only, and discarded afterwards.
--- End quote ---
That might look a little bit odd, though. If the same pilot crashes, is rescued with a combat mission, and then crashes again with another combat mission, he may end up having wildly different combat stats in the two missions. May be quite confusing to the player.
Regards,
Winter
DanielOR:
Pilots as soldiers looks doable - another skill, reasonably high, somewhat at expense of other skills. Question is: is it necessary? I suppose in a pinch, if the team is being massacared, the pilot can jump out of the cockpit and lay down some cover fire or help load the injured. Not a good situation to ponder.
Think of this: pilot goes to fight, and ends up dead. So, 8 guys load the plane with dead alien buddies, captured artifacts, then look at a each other: "Ummm, does anyone know how to drive that thing?"
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