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Author Topic: Need a modeler?  (Read 161067 times)

Offline BTAxis

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Re: Need a modeler?
« Reply #285 on: December 10, 2008, 12:50:12 pm »
I guess you could try your hand at doing some UFOs. Just make sure they fit in with the current UFO style. For one thing, we only have map objects for the Corrupter and Bomber (no models for use in the UFOpaedia and on the geoscape). Then we have no design at all for the Gunboat, Ripper and Battleship.

Offline ghosta

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Re: Need a modeler?
« Reply #286 on: December 10, 2008, 04:09:20 pm »
I dont know how you think the UFOs should look like, but please dont make them THAT wide. Increase the height...
It is a bit hard to implement those large UFOs to RMA.

Offline BTAxis

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Re: Need a modeler?
« Reply #287 on: December 10, 2008, 04:32:33 pm »
Shouldn't be wider than the Corrupter or longer than the Bomber.

Offline TrashMan

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Re: Need a modeler?
« Reply #288 on: December 11, 2008, 09:11:35 pm »
Any concept images for those?


And what about the Starchaser? Anyone else making it or should I have another go at it?

Offline BTAxis

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Re: Need a modeler?
« Reply #289 on: December 11, 2008, 09:34:03 pm »
No concept images for anything, I'm afraid. But we have a bunch of existing UFOs that should push you in the general direction.

Offline mattheus

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Re: Need a modeler?
« Reply #290 on: December 11, 2008, 11:40:49 pm »
Maybe we should brainstorm for it? Which concept could be best:

1. "Legionaire" - Big armored shield on top and huge energy weapon in one end through, maybe with other arc. Big engines, smaller particle beams and other weapons under shield.

2. "Battle Hedgehog" - structure like first tanks, with fixed beams out to every direction.
 
3. "guntowers" battleship - use my old rendering, you see what I mean. Most radical departure from current ships, I think. Particle beams in armored towers around heavy looking ship.

Okay, all were "wingless", but because map size limits we probably must more think of "dense" ships - two or three floors, partially open area inside. Wings are for small fighers, big ships like battleships are more for firepower and slaving humanity.

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Offline BTAxis

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Re: Need a modeler?
« Reply #291 on: December 11, 2008, 11:57:49 pm »
Okay, all were "wingless", but because map size limits we probably must more think of "dense" ships - two or three floors, partially open area inside. Wings are for small fighers, big ships like battleships are more for firepower and slaving humanity.

With this I strongly agree.

Offline TrashMan

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Re: Need a modeler?
« Reply #292 on: December 12, 2008, 12:56:26 pm »
No concept images for anything, I'm afraid. But we have a bunch of existing UFOs that should push you in the general direction.

Alright, I'll try something....how big should the UFO battleship be (max size in Max units?)

Also, I'll need Winter to get back to me on the Starchaser. I have to know what he doesn't like on the old one before I can make a new one.

Offline BTAxis

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Re: Need a modeler?
« Reply #293 on: December 12, 2008, 01:44:26 pm »
I think he doesn't like your Starchaser, period.

Offline TrashMan

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Re: Need a modeler?
« Reply #294 on: December 12, 2008, 02:55:28 pm »
That's why I need to know what he doesn't like specifcly if I want to make a new one...

How can you make something "right" if you don't know what you did "wrong"?

Offline sitters

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Re: Need a modeler?
« Reply #295 on: December 12, 2008, 07:44:22 pm »
That's why I need to know what he doesn't like specifcly if I want to make a new one...

How can you make something "right" if you don't know what you did "wrong"?

Don't you understand trashman ?
You have a gift for making people angry.


Offline Chriswriter90

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Re: Need a modeler?
« Reply #296 on: December 12, 2008, 10:05:11 pm »
That's why I need to know what he doesn't like specifcly if I want to make a new one...

How can you make something "right" if you don't know what you did "wrong"?

Agreed, the Starchaser looks like one badass dropship, what is wrong about it? ???

Offline TrashMan

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Re: Need a modeler?
« Reply #297 on: December 12, 2008, 10:31:42 pm »
I though this was a english speaking forum here.....yet for some reason my words seem to hit a wall of vacuum.

Pay attention:
Quote
That's why I need to know what he doesn't like specifcly if I want to make a new one...

If needed, I'll make a new one. Or make a new texture. Or radicly change the existing one. Whatever.
But I cna't start on a new one (or any changes) before knowing exactly what he doesn't like. Comprende?

Offline BTAxis

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Re: Need a modeler?
« Reply #298 on: December 12, 2008, 10:37:01 pm »
Agreed, the Starchaser looks like one badass dropship, what is wrong about it? ???

Actually, it's an interceptor.

Offline Mattn

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Re: Need a modeler?
« Reply #299 on: December 13, 2008, 09:45:52 am »
i would like to answer you TrashMan - but i don't know the answer ;)

i also haven't read the whole thread here - so i don't know whether the answer is something hidden in it already. but if not, Winter, BTAxis, please tell him what he should consider to change for future models.