Development > Artwork
Need a modeler?
Mattn:
--- Quote ---..and how is the fire point (muzzle) defined?
--- End quote ---
currently this is a cvar is the same for every weapon. the cvar is: sv_shot_origin
we should change this someday to be in the weapon definition
Winter:
--- Quote from: TrashMan on June 08, 2008, 01:41:10 am ---A sniper scope and a bipod..OK.
Hm...not really getting any inspiration with the texture...And base color you want it to be?
Plasma guns are bluish, particle cannons are green..maybe purple? Pink? Red?
--- End quote ---
A reddish colour scheme sounds good to me, as long as the overall texture stays in keeping with the general alien aesthetic.
Regards,
Winter
TrashMan:
--- Quote from: Mattn on June 08, 2008, 10:17:54 am ---currently this is a cvar is the same for every weapon. the cvar is: sv_shot_origin
we should change this someday to be in the weapon definition
--- End quote ---
ERm... can you elaborate on that?
How do I fix the texture problem and how do I set up the weapon muzzle?
BTAxis:
You don't set up the muzzle. That's what mattn meant when he said it should be moved to the weapon definition. Right now, you shouldn't bother with it. It may not look absolutely perfect ingame, but that's something to be dealt with later.
TrashMan:
Ok...what about the texture problem?
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