Development > Artwork
Need a modeler?
TrashMan:
--- Quote from: Mattn on June 07, 2008, 09:33:28 am ---if the texture name is xaw5.jpg (which is the name we are using in the svn) the skin path should be .xaw5
Note the dot at the first position - and without extension.
--- End quote ---
Skin path? Where is that specified? I've only seen the model path entry.
Speaking of which, before exporting from 3DMax to md2, is there something else I need to do? Maybe apply a vertex paint modifier? Add a node with a specific name? I checked hte wiki but couldn't find any instructions...
TrashMan:
Needler gun, version 2:
Sketch of another armor set:
[attachment deleted by admin]
Falion:
Trashman, I'm pretty much staying out of this...since I have not one iota of skill in helping to get this game more polished. So my 2 cents are hardly relevant, but I have one question.
Is the armor your sketching here, for the next armor up...the "powered armor", that as of yet is not in the game, or just a remake of the existing in-game armor that someone said ( Winter? ) needs remodeling?
BTAxis:
We do have a powered armour. Not an upgraded version of it though.
Falion:
Oh sorry BT, I've only played 2.2.1 and never saw any...so I was unaware of that...sorry for the ignorance on my part.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version