Development > Artwork

Need a modeler?

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TrashMan:

--- Quote from: Mattn on June 07, 2008, 09:33:28 am ---if the texture name is xaw5.jpg (which is the name we are using in the svn) the skin path should be .xaw5

Note the dot at the first position - and without extension.

--- End quote ---

Skin path? Where is that specified? I've only seen the model path entry.

Speaking of which, before exporting from 3DMax to md2, is there something else I need to do? Maybe apply a vertex paint modifier? Add a node with a specific name? I checked hte wiki but couldn't find any instructions...

TrashMan:
Needler gun, version 2:



Sketch of another armor set:



[attachment deleted by admin]

Falion:
Trashman, I'm pretty much staying out of this...since I have not one iota of skill in helping to get this game more polished. So my 2 cents are hardly relevant, but I have one question.

Is the armor your sketching here, for the next armor up...the "powered armor", that as of yet is not in the game, or just a remake of the existing in-game armor that someone said ( Winter? ) needs remodeling?

BTAxis:
We do have a powered armour. Not an upgraded version of it though.

Falion:
Oh sorry BT, I've only played 2.2.1 and never saw any...so I was unaware of that...sorry for the ignorance on my part.

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