Development > Artwork
Need a modeler?
TrashMan:
Missed that...no matter, the files are up.
I'm working on the needler gun ATM and am looking at the nanocomposite armor md2.
TrashMan:
Needler Gun:
EDIT:
I edited the equipment file but the guns still don't show up...Hm..once you extract the files into proper directories, they take precedence over the .pk3 compressed files, right?
BTAxis:
Yes, they should.
TrashMan:
So why doesn't it work...
I've put the models and textures in the UFO/base/0models/weapons/coilgun/
I edited the equipment, weapons_human, research and researched_list (all located in UFO/bbase/0ufos/
Hmmmmm...
Destructavator:
Try taking the "0" (the zero) out of the folder name.
I'm not positive 100% that that's what the issue is, but I'm pretty sure that would fix the problem.
EDIT (clarification): In other words, "models" instead of "0models" if it is in regular folders and not zipped up into a pk3.
I found this issue myself when I played around with some of the pk3 files with my own copy of the game, and also running the SVN version (which has regular files and not pk3s) - the SVN folders do not have the zeros.
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