Development > Artwork

Need a modeler?

<< < (14/72) > >>

TrashMan:
Missed that...no matter, the files are up.

I'm working on the needler gun ATM and am looking at the nanocomposite armor md2.

TrashMan:
Needler Gun:


EDIT:
I edited the equipment file but the guns still don't show up...Hm..once you extract the files into proper directories, they take precedence over the .pk3 compressed files, right?

BTAxis:
Yes, they should.

TrashMan:
So why doesn't it work...

I've put the models and textures in the UFO/base/0models/weapons/coilgun/

I edited the equipment, weapons_human, research and researched_list (all located in UFO/bbase/0ufos/

Hmmmmm...

Destructavator:
Try taking the "0" (the zero) out of the folder name.

I'm not positive 100% that that's what the issue is, but I'm pretty sure that would fix the problem.

EDIT (clarification): In other words, "models" instead of "0models" if it is in regular folders and not zipped up into a pk3.

I found this issue myself when I played around with some of the pk3 files with my own copy of the game, and also running the SVN version (which has regular files and not pk3s) - the SVN folders do not have the zeros.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version