Development > Artwork
Need a modeler?
TrashMan:
You sure? It will end up like a bazooka..
I thought you wanted another weapon for the sniper skill - a more powerful version of the standard sniper rifle (50% -100% more damage, big, clunky magazine...sniper rifle has 5 bullets IIRC)
I already modeled a set of external capacitors on the coilgun, and the central body is big enough to hold a big power cell.
In fact, my plan was to make the magazine look like a U shaped power cell with 2 or3 bolts in the center - and it's inserted into the bottom of the rifle.
Allright, it's your call - I'll await your final decision before I model in the number of bolts in the magazine.
and can I get a confirmation of what the needler gun needs to look like before I begin modeling it?
EDIT:
b.t.w - this is my current testing setup for hte Coilgun (currently uses bolter ammo)
--- Code: ---//========================
// COILGUN
//========================
item coilgun
{
name "_Coilgun"
model weapons/coilgun/coilgun
weapon true
type rifle
animationindex 1
holdtwohanded false
firetwohanded true
shape "0 0 5 2"
center "9 0 3"
scale 1.05
ammo 3
reload 10
price 9000
size 30
buytype weap_pri
}
item bolterrifle_ammo
{
name "_Bolter Rifle Magazine"
model weapons/bolterrifle/bolterrifle_clip
type ammo
animationindex 0
shape "0 0 1 2"
center "0 0 0"
scale 1.15
price 85
size 5
buytype weap_pri
dmgtype normal
weapon_mod sniper
{
firedef
{
name "_Snap Shot"
skill sniper
projtl bolter
impact bolterImpact
hitbody null
firesnd weapons/bolter2
speed 0
spread "0.9 0.9"
crouch 0.3
range 250
shots 1
ammo 1
time 12
damage "160 0"
dmgweight normal_heavy
reaction true
}
firedef
{
name "_Aimed Shot"
skill sniper
projtl bolter
impact bolterImpact
hitbody null
firesnd weapons/bolter2
speed 0
spread "0.5 0.5"
crouch 0.3
range 250
shots 1
ammo 1
time 18
damage "160 0"
dmgweight normal_heavy
}
firedef
{
name "_Headshot"
skill sniper
projtl bolter
impact bolterImpact
hitbody null
firesnd weapons/bolter2
speed 0
spread "0.8 0.8"
crouch 0.3
range 250
shots 1
ammo 1
time 24
damage "200 0"
dmgweight normal_heavy
}
}
}
--- End code ---
TrashMan:
Ammo box for the XAW95 is done. I also tweaked the texture a bit.. I'll send it over later.
Ammo for the coilgun looks ATM like this:
I could update the coilgun with the ammo box sticking from the bottom (in front of the grip, as seen on the pic)
[attachment deleted by admin]
Mattn:
doesn't the forum attach feature work for you? it would be nicer to have it here.
TrashMan:
You mean insert FTP link? I guess I can upload the stuff..
Oh, I finally got the importer working...trying to get the exporter working now :)
EDIT
***************
Drat! Can't get any of the exporter working....and the coilgun you exported - it won't open it's md2 (opens other game models)
Here are the modified files - everything is slightly updated, and both model have ammo boxes.
http://ferrium.org/trashman/Stuff/UFO/coilgun.rar
http://ferrium.org/trashman/Stuff/UFO/vindicator.rar
BTAxis:
No, he meant attach to the forum. When you make a post there's an attach button at the bottom. Use that. That way the files are sent to the forum's server, so we aren't reliant on external servers.
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