Development > Artwork

Need a modeler?

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TrashMan:

--- Quote ---AFAIR bolter ammo contains the rails too but coilgun doesn't need them. Bolter's ammo shouldn't fit in the coilgun. However the model can be the base of the coilgun's.
--- End quote ---

Hm.. I looked to me like one long slug + energy catridge/power cell... that long thing is the rail? Allrighty then, I'll make a 5 big slug + power cell catridge for it.


b.t.w. - how does one get the items in-game? I added the coilgun to the human weapons, to the research and to the equipment...started a new game - nuttin!
Oh, and how does one open those .mo files (in the i18n folder). One has to add proper descriptions, but I can't make heads or tails of those files. The only thing that somewhat opens them is Wordpad but the whole top is gibberish.



--- Quote ---The sketch is cool - it would be nice if you would release your sketches under creative commons, too. then we could commit them to our svn, too (maybe they will be useful later, too)
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Allright, consider all my sketches CC licensed then. The armor in the bottom is the begining of the heavier armor (medium?)

Winter:

--- Quote from: TrashMan on June 06, 2008, 12:38:35 am ---Hm.. I looked to me like one long slug + energy catridge/power cell... that long thing is the rail? Allrighty then, I'll make a 5 big slug + power cell catridge for it.
--- End quote ---

For the coilgun, we'd like it to have only a single shot magazine and battery, to better differentiate it from the other sniper weapons and the Bolter.



--- Quote ---b.t.w. - how does one get the items in-game? I added the coilgun to the human weapons, to the research and to the equipment...started a new game - nuttin!
Oh, and how does one open those .mo files (in the i18n folder). One has to add proper descriptions, but I can't make heads or tails of those files. The only thing that somewhat opens them is Wordpad but the whole top is gibberish.
--- End quote ---

Don't try adding items yourself, we do that for any models you send in, and we'll handle writeups for them too if we're including them in the single-player campaign.



--- Quote ---Allright, consider all my sketches CC licensed then. The armor in the bottom is the begining of the heavier armor (medium?)

--- End quote ---

Eh?

Regards,
Winter

TrashMan:
1 might be too little....2-3... after all, ti's just a slug, it doesn't take that much space


As far as items - I'm adding them them for testing purposes and for my hearts content :P I like modding and fiddling with stuff...
And since I generally am not a big multiplayer player, I want to see some of the multiplayer exclusive stuff in the singleplayer for me...

Don't tell me that weapons availability is hardcoded????

Mattn:

--- Quote ---Don't tell me that weapons availability is hardcoded????
--- End quote ---
No, it's in the equipment.ufo file - you have to add it to the market, the player equipment or the alien equipment, then you can buy it, equip it right from the start or collect it from aliens you killed while looting the battlefield.

Winter:

--- Quote from: TrashMan on June 06, 2008, 01:38:13 am ---1 might be too little....2-3... after all, ti's just a slug, it doesn't take that much space
--- End quote ---

The battery pack for the coilgun does, however. Coilguns require more power than railguns such as the Bolter, and a sniper variant would have to fire a heavier slug quite a lot faster due to the ranges involved and the need for a one-shot kill.

That's why we want 1 round per magazine for this one.

Regards,
Winter

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