Development > Artwork
Need a modeler?
TrashMan:
aha..thanks for clarifiying that..
So, basicely, the axis/normal location defines where the gun is grabbed?
PS
I don't know how Winter wants the coilgun to work ammo wise. My initial suggestion was that it uses the same ammo (not just the model - exactly the same ammo) as the bolter, since coilguns and railguns can fire the same ammo (a tungsten or some other material round).
The coilgun just fires it faster, slower and more accurate.
OR, you could make a new ammo type. Just re-color (new texture) the current bolter ammo. You get a new, bigger round + bigger power pack.
I'll make a ammo box for the vindicator ASAP...erm..you want me to make a small texture for it, or is it cool if is uses the 256x256 one?
Mattn:
you can use the weapon texture, too then we don't have to load two different textures for the same thing
TrashMan:
A quick sketch....crappy quality I know...scanner is acting up lately.
I'm almost done with the XAW95 ammo box. Texturing is a piece of cake, so I'll leave the decision on texture to you Mattn. Should I make a new, smaller texture for the ammo box (it's 5 minutes of work, tops)?
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Mattn:
as i said - not needed - if we can use the same texture but only different coordinates that would be less memory consuming, because we don't have to load two textures.
The sketch is cool - it would be nice if you would release your sketches under creative commons, too. then we could commit them to our svn, too (maybe they will be useful later, too)
geever:
--- Quote from: TrashMan on June 05, 2008, 11:11:21 am ---The Coilgun uses the same ammo as the bolter.
--- End quote ---
Is this ok? AFAIR bolter ammo contains the rails too but coilgun doesn't need them. Bolter's ammo shouldn't fit in the coilgun. However the model can be the base of the coilgun's.
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