Development > Artwork

Need a modeler?

<< < (10/72) > >>

Mattn:
for mulitplayer it's fine to have more weapons. But for singleplayer it's up to winter to include new ones. And as he said, alien weapons are still needed (though you have to ask him for specs)

Mattn:
ah btw. if you model weapons, please also model the ammo boxes

Mattn:
they are exported now and are in our svn - if someone wants to create the ufo script values for the new weapons.... (but only for multiplayer - at least the xaw5 weapon - not sure about the recoil weapon)

we need entries in equipment.ufo and weapon_*.ufo as well as research.ufo

the best would be to copy the chaingun and search the ufo script files for the chaingun entries - (because this weapon is multiplayer only, too)

TrashMan:

--- Quote from: Mattn on June 05, 2008, 07:34:40 am ---ah btw. if you model weapons, please also model the ammo boxes

--- End quote ---

The Coilgun uses the same ammo as the bolter.
Teh vindicator ammo Box is part of the weapons model.
It's a 2 minute job to detach it and save is as a separate model...hmm..alltough It uses the 256x256 texture of the weapon for the ammo box too (currently). Shouldn't be a problem tough, since you won't have the ammo and not the weapon on screen anyway.


So, the alien needler gun is needed next.. Fires big needles, sleek weapon, big ammo box? O.k., I'm on it! Aliens needs some luv too :D .. After all, veriety is the spice of life! ;)



EDIT: Are the weapons exported and scaled properly?
If so, I'll make a test run of them..give them some basic stats and descriptions. Jsut got to get hooked up to the SVN and D/L them back :)

Bloody hell, which is the latest SVN branch?  ???

EDIT2: Hm.. I just noticed the weapon isn't exported to md2. Looks like I'll have to do it..I gotta look into proper scaling, orientation and other exportation specifics first...


EDIT3:
There aren't any good instruction on weapon exporting...Don't weapons need to be properly aligned and scaled? There has to be some way to mark where the weapon should be help (grip)

Mattn:

--- Quote from: TrashMan on June 05, 2008, 11:11:21 am ---The Coilgun uses the same ammo as the bolter.

--- End quote ---
Ok, then we can just copy the model


--- Quote ---Teh vindicator ammo Box is part of the weapons model.
It's a 2 minute job to detach it and save is as a separate model...hmm..alltough It uses the 256x256 texture of the weapon for the ammo box too (currently). Shouldn't be a problem tough, since you won't have the ammo and not the weapon on screen anyway.
--- End quote ---
Ok, then please send the model as soon as you have it, then i can export it.


--- Quote ---So, the alien needler gun is needed next.. Fires big needles, sleek weapon, big ammo box? O.k., I'm on it! Aliens needs some luv too :D .. After all, veriety is the spice of life! ;)
--- End quote ---
That's something where only winter and btaxis can help you with - i don't know.


--- Quote ---EDIT: Are the weapons exported and scaled properly?
If so, I'll make a test run of them..give them some basic stats and descriptions. Jsut got to get hooked up to the SVN and D/L them back :)
--- End quote ---
They are exported and scaled properly (or at least should be - i haven't tested them in-game) - see http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=17018


--- Quote ---Bloody hell, which is the latest SVN branch?  ???
--- End quote ---
It's trunk


--- Quote ---EDIT2: Hm.. I just noticed the weapon isn't exported to md2. Looks like I'll have to do it..I gotta look into proper scaling, orientation and other exportation specifics first...
--- End quote ---
See the link above - they are exported



--- Quote ---EDIT3:
There aren't any good instruction on weapon exporting...Don't weapons need to be properly aligned and scaled? There has to be some way to mark where the weapon should be help (grip)
--- End quote ---
What do you need to export them? Maybe we can update the wiki article to show all the relevant information.
Basically i import existing models and scale the new weapon models like the old one. The orientation of the weapons was correct (the 3ds files you sent)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version