Development > Artwork

Need a modeler?

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Mattn:
very nice looking, please send it via mail, too ;)

TrashMan:
Sent.. Could use some more tweaks on the texture tough, but I guess it's good to go.

I can write down the PHLANAX research and UFOPedia info if you need it.

Winter:

--- Quote from: TrashMan on June 04, 2008, 11:05:09 pm ---Sent.. Could use some more tweaks on the texture tough, but I guess it's good to go.

I can write down the PHLANAX research and UFOPedia info if you need it.

--- End quote ---

Thank you, but we probably won't use the item in the single-player campaign, since we have too many human weapons already.

Regards,
Winter

TrashMan:
Too much weapons? That's an oxymoron... :)

Mm...reminds me of 1.13 MOD for Jagged Alliance 2 ... soooooooooooo many weapons... Tons of Gunz.... 200 at least.. yeah, that WAS a bit too much (not much difference between guns). The trick is to have guns with personality. So far I notices ammo is not a problem in the game. I rarely even reload once during a mission.
So a devastating, expensive, ammo-hungry weapon might fit the bill.


But I digress. I got a md2 importer but it doesn't work..I'll keep looking..

stevenjackson:

I think its only the human weapons winter mentioned not needing more of.

I think we could do with a few new alien weapons? :)

Steve

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